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ERIC Number: EJ1394274
Record Type: Journal
Publication Date: 2023-Dec
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2211-1662
EISSN: EISSN-2211-1670
The WearableLearning Platform: A Computational Thinking Tool Supporting Game Design and Active Play
Arroyo, Ivon; Closser, Avery Harrison; Castro, Francisco; Smith, Hannah; Ottmar, Erin; Micciolo, Matthew
Technology, Knowledge and Learning, v28 n4 p1815-1824 Dec 2023
This emerging technology report introduces the "WearableLearning" (WL) platform as a tool to exercise computational thinking and STEM learning for 5-12th grade students through mobile technology-augmented active game play and game creation. Freely available at "WearableLearning.org," it allows students and teachers to play, create, debug, and manage multiplayer, active games. To date, "WearableLearning" has been used in schools and afterschool programs by roughly 500 students and 25 teachers to create games covering STEM curricular content. "WearableLearning" enables the creation of physically active and social games, while offering possibilities for research on computational thinking, embodied cognition, collaborative learning, game-based learning, and practical applications of technology in STEM classrooms.
Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://bibliotheek.ehb.be:2123/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Secondary Education
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF), Division of Information and Intelligent Systems (IIS)
Authoring Institution: N/A
Grant or Contract Numbers: IIS2041785; IIS2026722