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ERIC Number: EJ1376935
Record Type: Journal
Publication Date: 2023
Pages: 17
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0040-0912
EISSN: EISSN-1758-6127
Gamification to Enhance Engagement and Higher Order Learning In Entrepreneurial Education
Lyons, Roisin M.; Fox, Grace; Stephens, Simon
Education & Training, v65 n3 p416-432 2023
Purpose: In an effort to enhance the student experience and achieve complex learning outcomes the use of gamification in higher education is increasing. Using two case studies, this paper explores the efficacy of two discrete inclusions of gamification in entrepreneurial education. Design/methodology/approach: In the first case study, students leveraged their taught knowledge about gamification to develop a gamified business concept. In the second case study, students played a humanitarian game and provided feedback about its design and efficacy. Findings: The students' overall engagement with entrepreneurial education was significantly influenced by two factors--their perceived learning about gamification; and their perceived engagement with the gamification. It was observed that highly engaged students considered the gamification component of the course challenging. Originality/value: This study demonstrates the potential of gamification to enhance engagement and to foster higher-order learning in the context of entrepreneurial education.
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Ireland
Grant or Contract Numbers: N/A