ERIC Number: EJ1367868
Record Type: Journal
Publication Date: 2022
Pages: 20
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1539-1523
EISSN: EISSN-1945-0818
Learning by Playing Init2Winit: How Alignment Knowledge Increases Educational Aspirations and College Plans in High School
Journal of Research on Technology in Education, v54 n4 p491-510 2022
Init2Winit, a gamified mobile application designed to increase students' alignment knowledge between college, career, and salary expectations has been beta-tested in midwestern urban and rural U.S. high schools (age 14-18). Students earn different points in the game when their educational expectations and expected annual income are matched with their desired careers. Propensity score matching was used with 481 high school students to compare the changes in 4-year college plans, college-going aspirations, and educational expectations between players and non-players. Results show that Init2Winit players significantly increased their 4-year college plans and educational aspirations from fall 2018 to spring 2019 compared to those students who did not play the game.
Descriptors: Telecommunications, Handheld Devices, Educational Games, High School Students, Academic Aspiration, College Attendance, Expectation, Program Effectiveness, Career Exploration, Career Choice, Knowledge Level, Student Characteristics, Rural Schools, Urban Schools, Economically Disadvantaged
Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Research
Education Level: High Schools; Secondary Education; Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF)
Authoring Institution: N/A
Identifiers - Location: Michigan
Grant or Contract Numbers: 1316702; 1661236