ERIC Number: EJ1358312
Record Type: Journal
Publication Date: 2023
Pages: 3
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0031-7217
EISSN: EISSN-1940-6487
First Person: How I Gamified My Classroom
Singh, Kasandra
Phi Delta Kappan, v104 n4 p54-56 Dec 2022-Jan 2023
Former elementary school teacher Kasandra Singh shares how she used gamification to encourage her 5th-grade students to drive their own learning. Students were initially divided into groups based on their demonstrated ability to get their work done. Those in Level 1 were given direct instruction, those in Level 2 worked together to complete lessons with some teacher guidance, and students at Level 3 worked through assignments with limited teacher guidance when requested. Students and teacher worked together to determine when and how students could level up. As students showed mastery of lesson material, they received "badges" showing their accomplishments. And students motivated each other by awarding "awesomeness points" to deserving classmates. The system enabled students to learn to monitor and direct their own learning.
Descriptors: Gamification, Classroom Techniques, Grade 5, Elementary School Students, Scoring Rubrics, Student Evaluation, Student Motivation
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://bibliotheek.ehb.be:2993
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Elementary Education; Grade 5; Intermediate Grades; Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A