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ERIC Number: EJ1356860
Record Type: Journal
Publication Date: 2021-Jan
Pages: 15
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-1532-0545
The Dark Side of Narrow Gamification: Negative Impact of Assessment Gamification on Student Perceptions and Content Knowledge
Kwon, Hee Yoon; Özpolat, Koray
INFORMS Transactions on Education, v21 n2 p67-81 Jan 2021
We explored the effects of assessment gamification on students' content knowledge and perceptions of satisfaction, course experience, learning, and impact of teaching techniques. The course preparation, attendance, quizzes, classroom activities, and team projects of an undergraduate operations and supply chain management course had game elements that accumulate to team advantages in the collaborative midterm and final exam. Interestingly, we found that gamifying assessment activities resulted in significantly lower content knowledge, satisfaction, and course experience. Difference in perceived learning was not significant. Also, team exam scores were significantly lower in the gamified group, whereas individual exam scores were not significantly different. This study contributes to the literature by providing empirical evidence that gamification in classroom may produce unintended consequences and implementing gamification restrictively to assessment is ineffective at best. Directions for further research are discussed.
Institute for Operations Research and the Management Sciences (INFORMS). 5521 Research Park Drive Suite 200, Catonsville, Maryland 21228. Tel: 800-446-3676; Tel: 443-757-3500; Fax: 443-757-3515; e-mail: informs@informs.org; Web site: https://pubsonline.informs.org/journal/ited
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A