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ERIC Number: EJ1356466
Record Type: Journal
Publication Date: 2022
Pages: 6
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-0004-3125
EISSN: EISSN-2325-5161
Virtual Reality: Immersive and Situated Art Education with 360-Degree Cameras and Augmented and Virtual Reality Technology
Kwon, Hyunji; Morrill, Kenneth
Art Education, v75 n4 p27-32 2022
Due to the science, technology, engineering, and mathematics movement and the immersive aspects of virtual reality technology, the use of virtual reality in education has grown rapidly. In the field of art education, many researchers have demonstrated the potential of using digital art and virtual worlds. Based on how technology and convincing stories make virtual worlds more believable, the authors propose that immersion in virtual reality and situated learning are mutually beneficial. Kwon (a preservice art educator) is relatively new to virtual reality and has implemented this tool in her art methods and practicum course since 2019. Because she used virtual worlds that are readily available, her examples may be a good fit for beginner teachers. Morrill (a visual arts teacher in a science, technology, engineering, arts, and mathematics middle school) is more experienced and has used virtual reality technology to create new virtual worlds with his students since 2012. Morrill's examples with AR and VR may be suitable for art teachers familiar with the technology.
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A