ERIC Number: EJ1354380
Record Type: Journal
Publication Date: 2022-Nov
Pages: 12
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-8756-3894
EISSN: EISSN-1559-7075
Stats Kwon Do: A Case Study in Instructional Design, Multimedia and Gamification of Instruction
Coffland, David; Huff, Theresa
TechTrends: Linking Research and Practice to Improve Learning, v66 n6 p945-956 Nov 2022
Anxiety surrounding the taking of online statistics courses in higher education is a common issue. Many studies have been conducted on the cause of math anxiety as well as anxiety in computer-based learning. The purpose of this study was to examine whether using gamification and Mayer's Multimedia principles in an asynchronous, online statistics course would reduce state anxiety in learners. Based on previous research that showed adding gamification elements to a learning environment lowered student anxiety, the original statistics course was redesigned around a gamified, martial-arts theme: informally called Stats Kwon Do, which incorporated several gamified elements such as a storyline, achievements, applied equipment, and boss battles. Additionally, specific multimedia principles were used in the redesign that research had shown relieved anxiety, such as segmenting, personalization, and coherence. Over the course of two semesters, two different groups of students went through the Stats Kwon Do course and provided weekly feedback (a) to guide continued improvements to the course and (b) to reflect on how they felt about the course. Over 1200 comments were gathered and analyzed to see which parts, if any, of the redesigned course reduced anxiety. The results showed that initial anxiety decreased significantly during the first two weeks with students citing gamification elements as a contributing factor. However, most comments noted specific multimedia principles that contributed to the reduction of anxiety, specifically, shorter videos (segmenting), repeated opportunities to learn and practice material, and the use of visual elements.
Descriptors: Instructional Design, Multimedia Instruction, Gamification, Statistics Education, Online Courses, Mathematics Anxiety, Asynchronous Communication, Computer Mediated Communication, Student Attitudes, Video Technology, Higher Education
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A