NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
Peer reviewed Peer reviewed
Direct linkDirect link
ERIC Number: EJ1328318
Record Type: Journal
Publication Date: 2022-Mar
Pages: 31
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1560-4292
EISSN: N/A
Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game
Hou, Xinying; Nguyen, Huy Anh; Richey, J. Elizabeth; Harpstead, Erik; Hammer, Jessica; McLaren, Bruce M.
International Journal of Artificial Intelligence in Education, v32 n1 p120-150 Mar 2022
Digital learning games are designed to foster both student learning and enjoyment. Given this goal, an interesting research topic is whether game mechanics that promote learning and those that promote enjoyment have different effects on students' experience and learning performance. We explored these questions in "Decimal Point," a digital learning game that teaches decimal numbers and operations to 5th and 6th graders, through a classroom study with 159 students and two versions of the game. One version encouraged playing and learning through an "open learner model" (OLM, N = 55), while one encouraged playing for enjoyment through an analogous "open enjoyment model" (OEM, N = 54). We compared these versions to a control version that is neutral with respect to learning and enjoyment (N = 50). While students learned in all three conditions, our results indicated no significant condition differences in learning outcomes, enjoyment, or engagement. However, the learning-oriented group engaged more in re-practicing, while the enjoyment-oriented group demonstrated more exploration of different mini-games. Further analyses of students' interactions with the open learner and enjoyment models revealed that students who followed the learner model demonstrated better in-game learning and test performance, while following the enjoyment model did not impact learning outcomes. These findings indicate that emphasizing learning or enjoyment can lead to distinctive game play behaviors, and that open learner models can be helpful in a learning game context. In turn, our analyses have led to preliminary ideas about how to use AI to provide recommendations that are more aligned with students' dynamic learning and enjoyment states and preferences.
Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://bibliotheek.ehb.be:2123/
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF), Division of Research on Learning in Formal and Informal Settings (DRL)
Authoring Institution: N/A
Grant or Contract Numbers: DRL1238619