ERIC Number: EJ1313593
Record Type: Journal
Publication Date: 2021
Pages: 9
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-2158-2440
EISSN: N/A
Available Date: N/A
The Impact of Presence on Learning Transfer Intention in Virtual Reality Simulation Game
Choi, Doo-Hun; Noh, Ghee-Young
SAGE Open, v11 n3 Jul-Sep 2021
The three-dimensional (3D) virtual reality content is widely used for educational and training purposes, and there has been interest in how virtual reality environments influence users' learning effect. Analyzing survey data collected from a game play, this study examined how presence in a 3D virtual reality car driving simulation game impacts players' learning transfer intention through flow, arousal, and enjoyment. Using structural equation modeling, the results showed that presence was positively associated with flow and arousal, which in turn contributed to an increase in enjoyment of the game. The enjoyment played a significant role in elevating the players' learning transfer intention. These results provide an understanding of the psychological mechanisms behind the impact of presence on learning transfer intention in a 3D virtual reality driving simulation game. Limitations and implications of the study are discussed in greater detail.
Descriptors: Transfer of Training, Intention, Computer Simulation, Computer Games, Game Based Learning, Psychological Patterns, Arousal Patterns, Correlation, Technology Integration, Undergraduate Students, Private Colleges, Foreign Countries
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: South Korea
Grant or Contract Numbers: N/A
Author Affiliations: N/A