ERIC Number: EJ1307879
Record Type: Journal
Publication Date: 2021-Jun
Pages: 17
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1609-4913
EISSN: N/A
Applying Gamification to Improve the Quality of Teaching and Learning of Chemistry in High Schools: A Case Study of Indonesia
Lufti, Achmad; Suyono; Hidayah, Rusly
Asia-Pacific Forum on Science Learning and Teaching, v20 n2 Article 6 Jun 2021
This research aims to explore the effectiveness of using computer-assisted games as a learning media to improve the quality of learning in Chemistry. The research was conducted in Indonesia on high school students in three separate classes or groups, in three separate schools that were randomly selected. There were three stages of data collection -- the pretest at the start of learning, continuous observations during the learning, and the post-test after the learning has completed. The responses obtained were analysed and compared between the control group and experimental groups that use gamification as the learning media. The results of the pre-test and post-test showed that learning activities and learning outcomes in the experimental groups have reached classical completeness. The contribution of this research provided evidence that gamification is an effective medium of instruction for teaching and learning of Chemistry.
Descriptors: Game Based Learning, Computer Games, Teaching Methods, Instructional Effectiveness, Science Instruction, Chemistry, High School Students, Student Attitudes, Learning Motivation, Learner Engagement, Foreign Countries
Hong Kong Institute of Education. 10 Lo Ping Road, Tai Po, New Territories, Hong Kong. Tel: +011-852-2948-7650; Fax: +011-852-2948-7726; e-mail: apfslt@sci.ied.edu.hk; Web site: http://www.ied.edu.hk/apfslt
Publication Type: Journal Articles; Reports - Research
Education Level: High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Indonesia
Grant or Contract Numbers: N/A