ERIC Number: EJ1306302
Record Type: Journal
Publication Date: 2020
Pages: 22
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1499-6677
EISSN: N/A
Teaching with Sandbox Games: Minecraft, Game-Based Learning, and 21st Century Competencies
Hébert, Cristyne; Jenson, Jennifer
Canadian Journal of Learning and Technology, v46 n3 Fall 2020
In this paper, the findings of a research study, working with 12 educators in a large urban school board in Ontario using Minecraft for 21st century competency development, are presented. A number of pedagogical moves teachers made to support 21st century learning through communication and collaboration, both in the classroom and in the game world, are identified along with three approaches to play, directed/ guided, scaffolded, and open, that represented critical thinking and creativity/innovation. This study argues that while an open, exploratory sandbox game such as Minecraft can meaningfully aid students in the development of 21st century competencies, it is in fact teachers' decisions around how the game will be used in the classroom that determines whether or not 21st century competency development is supported.
Descriptors: Video Games, Game Based Learning, 21st Century Skills, Skill Development, Foreign Countries, Teaching Methods, Workshops, Faculty Development, Teacher Education
Canadian Network for Innovation in Education. 260 Dalhousie Street Suite 204, Ottawa, ON K1N 7E4, Canada. Tel: 613-241-0018; Fax: 613-241-0019; e-mail: cnie-rcie@cnie-rcie.ca; Web site: http://www.cjlt.ca
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Canada
Grant or Contract Numbers: N/A