ERIC Number: EJ1299265
Record Type: Journal
Publication Date: 2021-Jun
Pages: 8
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2252-8822
EISSN: N/A
A Gamification Framework for Research Productivity Enhancement on the Higher Education Institution
Sanmorino, Ahmad; Marnisah, Luis; Sunardi, Hastha
International Journal of Evaluation and Research in Education, v10 n2 p706-713 Jun 2021
The condition of research productivity in higher education institutions in Indonesia is still not ideal. Departing from this problem, this paper aims to contribute in the form of a framework used as the main alternative in optimizing research productivity, including the number of publications in higher education institutions. The mechanism proposed is a framework that uses designs derived from games or better known as gamification. Based on the preliminary testing of the proposed framework, it shows that each construct of the framework has a positive impact on research productivity enhancement as the final goal. One of the constructs is Network has a positive impact of 0.415 on Behavior, the Behavior has a positive impact of 0.403 on research productivity enhancement. This also applies to other constructs. Except for the Points that do not have good reliability, it will become homework in future studies.
Descriptors: Game Based Learning, Educational Research, Productivity, Higher Education, Foreign Countries, Goal Orientation, Teamwork, Competition, Motivation, College Faculty, Teacher Researchers
Institute of Advanced Engineering and Science. C5 Plumbon, Banguntapan, Yogyakarta, 55198, Indonesia. Tel: +62-274-4534501; Fax: +62-274-564604; e-mail: ijere@iaesjournal.com; Web site: http://ijere.iaescore.com/
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Indonesia
Grant or Contract Numbers: N/A