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ERIC Number: EJ1298392
Record Type: Journal
Publication Date: 2018
Pages: 12
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1547-4712
EISSN: N/A
Effects of a Gamified Software Intervention on Mathematics Scores among Jamaican Sixth-Grade Students
Watson-Huggins, Janice
Distance Learning, v15 n4 p39-50 2018
This article provides empirical data from a study on the effects of the implementation of a gaming system as an experiment and also provides recommendations on how such a system could be implemented in the general Jamaican school system. While there are numerous studies that investigate the impact of gamification in higher education and high school settings, this current research focused on the impact of gamification in a primary middle school school setting in a Caribbean third-world context. By applying gamification in the classroom, students could be motivated to learn new ways, or they could enjoy tasks that they once found difficult. The final result discussed the relationship between motivation and its impact on student scores in an online gamified learning intervention experiment.
IAP - Information Age Publishing, Inc. P.O. Box 79049, Charlotte, NC 28271. Tel: 704-752-9125; Fax: 704-752-9113; e-mail: infoage@infoagepub.com; Web site: https://www.infoagepub.com/distance-learning.html
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Grade 6; Intermediate Grades; Middle Schools; Junior High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Jamaica
Grant or Contract Numbers: N/A