ERIC Number: EJ1270444
Record Type: Journal
Publication Date: 2020
Pages: 14
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-2365-9440
EISSN: N/A
Gamifying Learning for Learners
Dichev, Christo; Dicheva, Darina; Irwin, Keith
International Journal of Educational Technology in Higher Education, v17 Article 54 2020
The majority of user models in gamification are based on user's gamer personality. However, the motivations driving individuals' learning behavior differ from their motivations when playing. There is no evidence that learners' experiences in gamified activities are described by these models. Thus, an alternative model capturing learners' motivational experiences and relating them to the motivational mechanisms of gamification design is needed. To fill this gap we propose a context-specific typology which groups learners based on their type of motivation and perceived ability associated with a learning activity. The purpose of this proposal is to provide a framework for connecting each learner's type to a set of motivational affordances to which that type is susceptible. Facilitating the task of selecting motivational affordances matching learner's type aids the design of customized gamified learning.
Descriptors: Game Based Learning, Educational Games, Personality Traits, Learning Motivation, Models, Ability, Affordances
BioMed Central, Ltd. Available from: Springer Nature. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: customerservice@springernature.com; Web site: https://bibliotheek.ehb.be:2129/gp/biomedical-sciences
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF)
Authoring Institution: N/A
Grant or Contract Numbers: HBCUUPTIP1623236; DUE1821189