ERIC Number: EJ1268832
Record Type: Journal
Publication Date: 2020
Pages: 5
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0883-2323
EISSN: N/A
Using Kahoot! to Increase Exam Scores and Engagement
Baszuk, Patricia A.; Heath, Michele L.
Journal of Education for Business, v95 n8 p548-552 2020
Instructional games in the classroom help to facilitate student engagement and utilize technology to help students prepare for exams. The purpose of this experiential learning exercise is to increase student engagement and understanding of course content using technology as a game in the classroom to increase exam scores. Human resource information systems is a technology course on human resources systems and tools that combine human recourses services, processes, and data for operational efficiencies. Human resource information systems include payroll, open position postings, applicant processing, benefits, training, timekeeping, succession planning, and performance management. Using Kahoot! as a trivia game review in the classroom allows students to develop a deeper understanding of vocabulary, course concepts, and provides immediate feedback. Kahoot! trivia games allow students to connect course topics and learning paths while pointing out learning gaps to instructors.
Descriptors: Tests, Educational Technology, Learner Engagement, Educational Games, Technology Uses in Education, Technological Literacy, Pedagogical Content Knowledge, Handheld Devices, Information Systems, Class Activities, College Students
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A