ERIC Number: EJ1260069
Record Type: Journal
Publication Date: 2019
Pages: 33
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1093-023X
EISSN: N/A
Leveraging Transmedia Game Play and Student Design to Target 21st Century Skills: Instructor Experiences Teaching Computer Literacy in the Broken Window Learning Game
Warren, Scott; Najmi, Anjum; Beck, Dennis
Journal of Interactive Learning Research, v30 n4 p505-537 2019
There is evidence that video games can promote an inquiry-based and dynamic form of lifelong learning. For example, video games have been shown to support problem-solving processes, developing critical thinking skills, and foster the communication skills necessary for civic engagement. This study examined how scholarship is informed through problem based learning (PBL) and game play of an alternate reality game (AltRG). We examined instructor practices in an undergraduate course as a means of identifying those elements of the learning environment that inform the Scholarship of Teaching and Learning. Qualitative results are discussed in light of how large enrollment undergraduate courses can be designed to better promote cognitive engagement with academic literacy.
Descriptors: Video Games, 21st Century Skills, Computer Literacy, Teaching Experience, Problem Based Learning, Computer Simulation, Undergraduate Study, College Faculty, Educational Games, Teacher Attitudes, Game Based Learning, Learner Engagement, Cooperative Learning, Teacher Student Relationship, Feedback (Response)
Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A