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ERIC Number: EJ1254062
Record Type: Journal
Publication Date: 2020-Apr
Pages: 21
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1540-4595
EISSN: N/A
Gamification of Entrepreneurship Education
Isabelle, Diane A.
Decision Sciences Journal of Innovative Education, v18 n2 p203-223 Apr 2020
Gamification--the use of gameplay mechanics for nongame applications--enables learning by doing, yet questions abound about its effectiveness for education. This teaching brief reports on the gamification of an entrepreneurship course using a stand-alone gamification platform integrated with Shopify, a global e-commerce platform for online stores. Students experienced the entire entrepreneurship process from ideation to launch of a real business and beyond. A live leaderboard allows tracking of team performance and provides a competitive element to the experiential learning. The gamification involved the creation and operation of online ventures by 269 undergraduate students during a trimester-long undergraduate entrepreneurship course. The assessment of student learning outcomes shows that the gamified approach enhanced students' experience, engagement, and entrepreneurial self-efficacy. I conclude with pedagogical observations to assist instructors in implementing a gamified approach.
Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://bibliotheek.ehb.be:2429/WileyCDA
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A