ERIC Number: EJ1250110
Record Type: Journal
Publication Date: 2020-May
Pages: 11
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2322
EISSN: N/A
Using an Augmented Reality Game to Teach Three Junior High School Students with Intellectual Disabilities to Improve ATM Use
Journal of Applied Research in Intellectual Disabilities, v33 n3 p409-419 May 2020
Background: Individuals with intellectual disabilities (ID) may have difficulties in performing daily living tasks. Among other daily living tasks, independent automated teller machine (ATM) skills are an essential life skill for people with intellectual disabilities. Materials and Methods: Three junior high school students in a special education class participated in the experiment. We employed the augmented reality (AR) technology to gamify ATM skill training. Specifically, a multiple baseline design was adopted to demonstrate the relation between game-based intervention and using an ATM independently. Results: Data showed that the percentage of correct task steps increased among all three participants. Social validity results showed the teachers considered the AR game was very useful and it had helped their students learn the ATM skills effectively. Conclusions: The proposed AR game can be used for effective training of students with intellectual disabilities using an ATM independently.
Descriptors: Educational Games, Computer Simulation, Junior High School Students, Students with Disabilities, Intellectual Disability, Daily Living Skills, Special Education, Teaching Methods, Instructional Effectiveness, Money Management
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Publication Type: Journal Articles; Reports - Research
Education Level: Junior High Schools; Middle Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A