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ERIC Number: EJ1239986
Record Type: Journal
Publication Date: 2020
Pages: 9
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-2289-2990
EISSN: N/A
The Application of a Game-Based AR Learning Model in English Sentence Learning
Wang, Dan; Khambari, Mas Nida Md.
Malaysian Online Journal of Educational Technology, v8 n1 p63-71 2020
In recent years, the application of augmented reality (AR) technology has been explored in numerous disciplines. This research focused on English sentence learning and utilized the activity theory as the basis to structure a game-based AR learning model (GBARLM). The aim of the investigation was to describe the model and explore the following questions: 1. How did the change of teacher's role influence the effect of English sentence learning in this model? 2. How did the game-based AR learning environment affect English collaborative learning? This study was implemented in a vocational college in China and semi-structure interview and questionnaire were utilized to collect data. The results of the investigation revealed that the change of teachers' role had a positive influence on the students' English learning effect and it enhanced learning interaction, motivation and reduced students' mental pressure. Furthermore, the game-based AR learning environment could facilitate collaborative learning through enhancing learning motivation and providing more discussion, time and learning materials for students.
University of Malaya Faculty of Education. Kuala Lumpur 50603 Malaysia. e-mail: info@mojet.net; Web site: http://www.mojet.net
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: China
Grant or Contract Numbers: N/A