ERIC Number: EJ1228337
Record Type: Journal
Publication Date: 2019-Sep
Pages: 7
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-2158-0502
EISSN: N/A
Teaching Technology and Engineering Concepts through Socially Relevant Contexts: Promoting Mind and Body Fitness by Engaging Students in Active Game Design
Bartholomew, Scott R.; Zhang, Liwei
Technology and Engineering Teacher, v78 n1 p13-19 Sep 2019
Although there are over 320,000 health and fitness apps available on major app stores, there is scant evidence that they actually promote a healthier lifestyle, assist users in exercising, or promote weight loss. This article presents a lesson plan using an Arduino for integrating computational thinking and game design with middle school students who may have little or limited prior experience with text based programming. Specifically, the authors believe that this lesson plan, which focuses on engaging students in both designing and playing an active laser-tag game (Figure 1, page 13), can help students learn basic programming principles, explore ideas related to circuits and sensors, develop teamwork and communication skills, participate in active physical play, and gain motivation in learning more programming in future game development and other applications.
Descriptors: Technology Education, Engineering Education, Relevance (Education), Physical Fitness, Health Promotion, Learner Engagement, Design, Intellectual Development, Problem Solving, Computer Games, Programming, Middle School Students, Open Source Technology, Computation, Lasers, Lesson Plans, Wellness
International Technology and Engineering Educators Association. 1914 Association Drive Suite 201, Reston, VA 20191-1539. Tel: 703-860-2100; Fax: 703-860-0353; e-mail: iteea@iteea.org; Web site: https://www.iteea.org/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Junior High Schools; Middle Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A