ERIC Number: EJ1217156
Record Type: Journal
Publication Date: 2019
Pages: 9
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0883-2323
EISSN: N/A
The Effect of Game-Based Learning as the Experiential Learning Tool for Business and Accounting Training: A Study of Management Game
Sugahara, Satoshi; Lau, David
Journal of Education for Business, v94 n5 p297-305 2019
The authors examine the determinants of the effective implementation of game-based learning (GBL) for experiential learning. They focus on the successful GBL initiative called Management Game (MG) and adopt the theory-driven deductive thematic analysis approach of Boyatzis along with the Matsuo model as theoretical rationale. Overall, the findings show that MG is an effective GBL that addresses the five seminal factors of the Matsuo model. Further, the study sheds light on the optimal structure of the successful GBL that allows learners to effectively acquire knowledge and skills. Several implications of the study are discussed in the conclusion together with the limitations of the study.
Descriptors: Game Based Learning, Experiential Learning, Accounting, Educational Games, Instructional Effectiveness, Workshops, Management Development, Administrators, Program Implementation, Reflection, Student Educational Objectives, Networks, Mentors
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A