ERIC Number: EJ1196991
Record Type: Journal
Publication Date: 2018-Nov
Pages: 16
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2381-3369
EISSN: N/A
Engaging Students in Literacy Practices through Video Game Book Groups
Stufft, Carolyn J.
Literacy Research: Theory, Method, and Practice, v67 n1 p195-210 Nov 2018
Teachers can harness the power of video games to foster interest and engage students in literacy activities. Within this study, seven 6th graders participated in a video game book group during language arts instructional time. The study focused on tweens' figured worlds of literacy and video games and the intersections and divergences of these worlds. The research involved a comparative case study of two books (a video game text and a video game-related text), with all book group meetings audio-recorded, transcribed, and coded. The data provide support that tweens hold different figured worlds of in-school literacy versus gaming; this finding has implications for educators regarding tweens' literacy practices within and beyond the classroom.
Descriptors: Literacy, Learning Activities, Grade 6, Language Arts, Middle School Students, Group Discussion, Discussion Groups, Books, Video Games
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Publication Type: Journal Articles; Reports - Research
Education Level: Grade 6; Intermediate Grades; Middle Schools; Elementary Education; Secondary Education; Junior High Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A