ERIC Number: EJ1187161
Record Type: Journal
Publication Date: 2018
Pages: 9
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1470-3297
EISSN: N/A
Gamification Design: A Comparison of Four M-Learning Courses
Wu, Ya-Ling
Innovations in Education and Teaching International, v55 n4 p470-478 2018
Gamification can enhance learners' autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores developing a productive mobile learning (m-learning) atmosphere that enables focused immersion students to learn, enhancing their gratification and decreasing their cognitive load, to improve learning performance. A quasi-experimental approach was used to investigate the performance of university-level students with homogenous backgrounds and coursework by employing heterogeneous pedagogies, including text-based, video, collaboration and gamification. Data collected from 228 students provided strong support for the research model. Moreover, the differences among the four pedagogies were significant, and the gamification pedagogy enabled students to achieve optimal learning performance. It is expected that m-learning service providers can benefit from the insights of this study and implement more effective learning strategies.
Descriptors: Games, Instructional Design, Electronic Learning, Cognitive Processes, Difficulty Level, Need Gratification, College Students, Teaching Methods, Learner Engagement, Learning Strategies
Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A