ERIC Number: EJ1170548
Record Type: Journal
Publication Date: 2018-Feb
Pages: 26
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0020-4277
EISSN: N/A
Epistemic Gameplay and Discovery in Computational Model-Based Inquiry Activities
Wilkerson, Michelle Hoda; Shareff, Rebecca; Laina, Vasiliki; Gravel, Brian
Instructional Science: An International Journal of the Learning Sciences, v46 n1 p35-60 Feb 2018
In computational modeling activities, learners are expected to discover the inner workings of scientific and mathematical systems: First elaborating their understandings of a given system through constructing a computer model, then "debugging" that knowledge by testing and refining the model. While such activities have been shown to support science learning, difficulties building and using computational models are common and reduce learning benefits. Drawing from Collins and Ferguson ("Educ Psychol" 28(1):25-42, 1993), we conjecture that a major cause for such difficulties is a misalignment between the "epistemic games" (modeling strategies) learners play, and the "epistemic forms" (model types) a given modeling environment is designed to support. To investigate, we analyzed data from a study in which ten groups of U. S. fifth graders (n = 28) worked to create stop motion animations and agent-based computational models (ABMs) to discover the particulate nature of matter. Content analyses revealed that (1) groups that made progress--that is, that developed increasingly mechanistic, explanatory models--focused on elements, movement, and interactions when developing their models, a strategy well-aligned with both animation and ABM; (2) groups that did not make progress focused on sequences of phases, a strategy well-aligned with animation but not with ABM; and (3) struggling groups progressed when they received guidance about modeling strategies, but not when they received guidance about model content. We present summary analyses and three vignettes to illustrate these findings, and share implications for research and curricular design.
Descriptors: Teaching Methods, Models, Grade 5, Elementary School Students, Animation, Educational Technology, Technology Uses in Education, Vignettes, Group Activities, Cooperative Learning, Games, Inquiry
Springer. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: service-ny@springer.com; Web site: http://bibliotheek.ehb.be:2189
Publication Type: Journal Articles; Reports - Research
Education Level: Grade 5
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF)
Authoring Institution: N/A
Grant or Contract Numbers: IIS1217100