ERIC Number: EJ1151568
Record Type: Journal
Publication Date: 2017-Jul
Pages: 15
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1527-9316
EISSN: N/A
The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates
Gressick, Julia; Langston, Joel B.
Journal of the Scholarship of Teaching and Learning, v17 n3 p109-123 Jul 2017
There is a breadth of psychological research that points to potential cognitive benefits of game play. Games engage and motivate learners while promoting mastery of skills and content knowledge. Further, thoughtfully applying gaming elements and structures to classroom environments, an approach called gamification, has the potential to optimize learning. This paper discusses theory-driven classroom gamification innovations implemented in an undergraduate educational psychology course and uses a case study approach to understand how these changes impacted students' in-class learning experiences in positive ways. We will discuss specific interventions, students' perceptions of these interventions, instructor reflection of the effects on student learning outcomes, and implications for classroom practice.
Descriptors: Undergraduate Students, Educational Games, Educational Practices, Classroom Techniques, Psychological Studies, Play, Learning Motivation, Classroom Environment, Educational Psychology, Case Studies, Learning Experience, Instructional Innovation, Teaching Methods, Best Practices, Virtual Classrooms, Student Surveys, Student Evaluation, Questionnaires, Feedback (Response), Intervention, Student Attitudes
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Publication Type: Journal Articles; Reports - Evaluative
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A