ERIC Number: EJ1146966
Record Type: Journal
Publication Date: 2010-Feb-26
Pages: 23
Abstractor: As Provided
ISBN: N/A
ISSN: EISSN-1545-679X
EISSN: N/A
Available Date: N/A
Educating Information Systems Students on Business Process Management (BPM) through Digital Gaming Metaphors of Virtual Reality
Lawler, James P.; Joseph, Anthony
Information Systems Education Journal, v8 n6 Feb 2010
Digital gaming continues to be an approach for enhancing methods of pedagogy. The study evaluates the effectiveness of a gaming product of a leading technology firm in engaging graduate students in an information systems course at a major northeast institution. Findings from a detailed perception survey of the students indicate favorable improvement in learning of business process management (BPM) methodology through the gaming software. However, improvement in learning through the system is indicated to be not as high in contrast to the case discussion reports and presentation project reports of the course involving research. These findings of the study may aid educators attempting to better integrate game-based learning with other methods of pedagogy.
Descriptors: Computer Games, Simulated Environment, Teaching Methods, Graduate Students, Information Systems, Student Surveys, Business, Instructional Design, Computer Science Education, Computer Software, Program Effectiveness, Skill Development, Student Attitudes, Statistical Analysis, Video Games
Information Systems and Computing Academic Professionals. Box 488, Wrightsville Beach, NC 28480. e-mail: publisher@isedj.org; Web site: http://isedj.org
Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: New York (New York)
Grant or Contract Numbers: N/A
Author Affiliations: N/A