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ERIC Number: EJ1084444
Record Type: Journal
Publication Date: 2015-Dec
Pages: 13
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0047-2395
EISSN: N/A
Using Computer Simulations and Games to Prevent Student Plagiarism
Bradley, Elizabeth G.
Journal of Educational Technology Systems, v44 n2 p240-252 Dec 2015
In this increasingly digital age, student plagiarism is rampant. Roughly half of college students admit to plagiarizing using content found online, directly copying and pasting the work of others. Digital technology and social media have greatly changed the landscape of how knowledge is acquired and disseminated; thus, students must be explicitly taught digital literacy skills and how to correctly utilize information they find online. Computer simulations are an active, engaging, and efficient way of explicitly teaching students about plagiarism and how to avoid academic dishonesty. A number of colleges and universities provide free open source games and simulations, which can be utilized as course assignments or activities in order to explicitly teach students proper citation procedures. This article reviews 10 plagiarism prevention computer games and simulations, with details about each program, including access information.
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://bibliotheek.ehb.be:2814
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A