ERIC Number: ED634216
Record Type: Non-Journal
Publication Date: 2023-Apr-15
Pages: 27
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
Educational Video Games for Deep Learning: Influences on Student Engagement and Conceptual Understanding
Shernoff, David J.
AERA Online Paper Repository, Paper presented at the Annual Meeting of the American Educational Research Association (Chicago, IL, Apr 13-16, 2023 and Virtual, May 4-5, 2023)
In this paper, we report the results of a 3-year, quasi-experimental study comparing students' engagement and deep learning of course materials between students who took an undergraduate engineering course that used a video game approach to a control group. The video game, EduTorcs, provided challenges in which students devised control algorithms that race virtual cars through a simulated race track. Theoretically, the study is rooted in Mayer and colleague's cognitive theory of multimedia learning. Engagement was measured with the Experience Sampling Method. Students taking the game-based course reported greater intrinsic motivation and engagement than students taking the course in the traditional way; and they performed significantly better on tests of complex course concepts designed to measure deep learning.
Descriptors: Learner Engagement, Undergraduate Students, Engineering Education, Video Games, Game Based Learning, Algorithms, Student Motivation, Learning, Student Attitudes, Concept Formation
AERA Online Paper Repository. Available from: American Educational Research Association. 1430 K Street NW Suite 1200, Washington, DC 20005. Tel: 202-238-3200; Fax: 202-238-3250; e-mail: subscriptions@aera.net; Web site: http://www.aera.net
Publication Type: Speeches/Meeting Papers; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Illinois
Grant or Contract Numbers: N/A