ERIC Number: ED621616
Record Type: Non-Journal
Publication Date: 2019
Pages: 9
Abstractor: As Provided
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"Gaming in Education and E-Learning: Mock-Trials, Mock-Elections and Crisis-Simulations for Political Sciences and Communications Courses"
Rimanelli, Marco; Gurba, Krzysztof
International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Porto, Portugal, Jul 16-19, 2019)
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials; Tailor-made educational games in Business; playing commercials-off-the-shelf games; programming and code-learning; games to promote social inclusion of marginalized groups; Model U.N. and crisis-simulations) and are recently enhanced by the impact of using multi-modality and on-line education to apply several concurrent modes of presentation/communications, which are now being applied also in Political Sciences and Communications courses. In recent years, the much-touted future role of the Net-Generation of children and youth who grew-up with computer games should find a natural educational outlet in gaming, but this has been limited to the entertainment field, rather than university education, or in computer coding and programming, where gaming (both on-line and face-to-face) has only marginal effects, due to students' inability to grasp theoretical concepts, poor preparation or poor motivation. Thus, despite already existing methods of gamification in education, its promise as a didactic method in schools and universities is still at its beginnings. This paper analyzes as case-studies the emerging impact of gaming simulations in Political Sciences Blended-courses at Saint Leo University, USA and in Communications courses at the Pedagogical University of Kraków, Poland. [For the full proceedings, see ED621557.]
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing, Law Schools, Business Schools, Blended Learning, Educational Games, Programming, Case Studies, Political Science, Communications, Computer Science Education, Foreign Countries, Game Based Learning, Cross Cultural Studies, Computer Games, Universities, Private Colleges, War, International Relations, International Organizations, Presidents, Elections, Court Litigation
International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Publication Type: Speeches/Meeting Papers; Reports - Evaluative
Education Level: Higher Education; Postsecondary Education
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Language: English
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Identifiers - Location: Poland; Florida
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