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ERIC Number: ED594159
Record Type: Non-Journal
Publication Date: 2019-Feb
Pages: 17
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
Available Date: N/A
Gold Star: Enhancing Student Engagement through Gameful Teaching and Learning. IDEA Paper #75
Alexander, James A.; Cruz, Laura E.; Torrence, Michael L.
IDEA Center, Inc.
"Gamification" is often (incorrectly) assumed to mean using games in the classroom, but its primary purpose is to integrate differentiated strategies of motivation and engagement into a number of activities, including teaching and learning. The authors synthesize research and practice in the field of gamification (also called gamified, or gameful, learning) in education, with particular attention to how the mechanics of games (e.g., action points, quests, dynamic difficulty adjustment, blockchains) can be integrated into course design and assessment, even without turning on a computer, and why instructors might want to, even if they are not gamers themselves.
IDEA Center, Inc. 301 South Fourth Street Suite 200, Manhattan, KS 66502. Tel: 800-255-2757; Tel: 785-320-2400; e-mail: info@IDEAedu.org; Web site: http://ideaedu.org
Publication Type: Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: IDEA Center
Grant or Contract Numbers: N/A
Author Affiliations: N/A