ERIC Number: ED591337
Record Type: Non-Journal
Publication Date: 2016
Pages: 16
Abstractor: ERIC
ISBN: N/A
ISSN: N/A
EISSN: N/A
From Print to Pixel: The Role of Videos, Games, Animations and Simulations within K-12 Education. Speak Up 2015 National Findings
Project Tomorrow
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past thirteen years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's students want to leverage digital tools for learning based upon the authentic, unfiltered ideas of students themselves. Additional insights from teachers, librarians, administrators, community members and parents through audience specific surveys for these important stakeholders have painted a picture on the current state of education relative to digital learning adoptions. Speak Up reports over the past few years have focused on connecting the digital dots for learning, mapping a personalized learning journey and moving from chalkboards to tablets as part of a digital conversion effort. This year's report departs from that tradition of examining the state of education change and focuses on a particular phenomenon that we have documented over many years, the emergence of pixel based digital tools, specifically, videos, games, animations and simulations, as legitimate vehicles for learning. Leveraging the views of 415,686 K-12 students, 38,613 teachers and librarians, 4,536 administrators, 40,218 parents and 6,623 community members representing over 7,600 schools and 2,600 districts in the United States and around the world, this year's Speak Up report examines three aspects of this phenomenon. First, this report discusses what is precipitating the move within schools from print to pixel to lay the foundation for then understanding how teachers and students are using these digital tools in their classrooms. To understand fully the extent of the print to pixel migration, it is necessary to examine how students are also self-directing learning beyond the classroom with these new modalities. Finally, this report gives a glimpse into the future in terms of what we should expect in further adoptions of these visually engaging digital tools in education. The voices and ideas of our students provide us with that glimpse into the immediate future of school in 2020. [The 2015 Speak Up National Research Project was also sponsored by CDW. For "Digital Learning 24/7: Understanding Technology-Enhanced Learning in the Lives of Today's Students. Speak Up 2014 National Findings from K-12 Students," see ED591338.]
Descriptors: Computer Uses in Education, Video Technology, Computer Games, Animation, Computer Simulation, Electronic Learning, Elementary Secondary Education, Educational Change, Elementary School Students, Secondary School Students, Student Attitudes, Independent Study, Educational Trends, Educational Benefits, Computer Assisted Instruction, Online Courses, Textbooks, Electronic Publishing, Virtual Classrooms, Field Trips, Technology Uses in Education
Project Tomorrow. 15707 Rockfield Boulevard Suite 250, Irvine, CA 92618. Tel: 949-609-4660; Fax: 949-609-4665; e-mail: speakup@tomorrow.org; Web site: http://www.tomorrow.org
Publication Type: Reports - Research
Education Level: Elementary Secondary Education; Elementary Education; Secondary Education
Audience: N/A
Language: English
Sponsor: Dreambox Learning; Blackboard; Scholastic Inc.; BrainPOP; Qualcomm, Wireless Reach
Authoring Institution: Project Tomorrow
Grant or Contract Numbers: N/A