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ERIC Number: ED373730
Record Type: Non-Journal
Publication Date: 1994
Pages: 8
Abstractor: N/A
ISBN: N/A
ISSN: N/A
EISSN: N/A
Authentic Activity as a Model for Appropriate Learning Activity: Implications for Design of Computer-Based Simulations.
Lebow, David G.; Wager, Walter W.
Implications of using authentic activity as a model for appropriate learning activity are discussed, particularly in regard to the design of computer-based simulations and project-based learning activities. Mere provision of computer-based simulations and reality-centered projects does not ensure that a student will derive the benefits of in-context learning. Characteristics of real-life problem-solving tasks, such as ill-structured problems, complexity, and duration, must be incorporated. The cognitive apprenticeship framework provides the primary rationale for using authentic activity as a model for appropriate learning activities. Theory suggests that learning outcomes are maximized when fidelity and complexity are added progressively in the simulation. A useful way to regard authentic learning activity is to see it as a simulation in which instructional overlay is designed to support a related set of values, integrating ends with means. Design must support the learner in establishing a learning enterprise within the global task environment, and the learning situation must afford activities that can be transferred to the real environment. (Contains 29 references.) (SLD)
Publication Type: Reports - Evaluative; Speeches/Meeting Papers
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A