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Robby Hilmi Rachmadian; Alfyananda Kurnia Putra; Sumarmi Sumarmi; Heni Masruroh – International Journal of Learning Technology, 2024
Geography education usually faces the problem of a monotonous learning process. Therefore, educators constantly seek better teaching strategies to present interesting and enjoyable classes. The main objective of this study is to 'present learning technology to improve geoheritage understanding' through an open-access website powered by interactive…
Descriptors: Experiential Learning, Computer Simulation, Educational Media, Technology Uses in Education
Raynal, Alexia; Lavigne, Heather; Goldstein, Marion; Gutierrez, Jaime – Early Childhood Education Journal, 2022
Parents have a strong influence on young children's science learning. Factors such as parental education, interest, and child-directed speech influence how children perceive and engage with science. While the role of informal early learning settings in providing a space for parents and children to engage with science has been documented, the power…
Descriptors: Parent Influence, Science Education, Low Income, Educational Media
Norton, Brynne – Journal of Access Services, 2022
This is a case study of integrating streaming media reserves services into a suite of course reserve services provided by the User Services and Resource Sharing department at the University. This integration presented several challenges including: employees having no prior streaming media experience, staffing, technology, copyright, and user…
Descriptors: Library Services, Educational Media, Academic Libraries, Librarians
Dimitriadou, Eleni; Lanitis, Andreas – Smart Learning Environments, 2023
The term "Smart Classroom" has evolved over time and nowadays reflects the technological advancements incorporated in educational spaces. The rapid advances in technology, and the need to create more efficient and creative classes that support both in-class and remote activities, have led to the integration of Artificial Intelligence and…
Descriptors: Program Evaluation, Artificial Intelligence, Technology Uses in Education, Educational Technology
Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Pin-Hui Li; Yueh-Min Huang; Ting-Ting Wu – British Journal of Educational Technology, 2025
Virtual Reality (VR) has demonstrated significant advantages in various educational fields as it allows learners to actively learn in high interactivity and realism under their learning pace. However, for low-achieving students, VR learning environments may introduce some challenges, which are problems encountered during their learning process,…
Descriptors: Self Management, Computer Simulation, Educational Environment, Technology Uses in Education
Frederik Dilling; Rebecca Schneider; Hans-Georg Weigand; Ingo Witzke – ZDM: Mathematics Education, 2024
This article presents an extension of the well-known TPACK model to describe the professional digital competencies of mathematics teachers. The extension leads to what we want to call MPC-model (Media-Pedagogy-Content) in the following. It additionally includes (1) the consideration of competencies instead of knowledge for a holistic description,…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Models
Scott McNamara; Victoria Larocca; Rebecca Bassett-Gunter – Physical Education and Sport Pedagogy, 2024
Background: Educational podcasts are a new medium that provides content and profession-specific knowledge. Although educational podcasts are widely distributed and listened to within professional fields, little is known about the communities of learners or communities of practices (CoPs) that surround them. Within the field of physical education,…
Descriptors: Educational Media, Audio Equipment, Telecommunications, Physical Education
Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
Yidi Zhang; Margarida Lucas; Pedro Bem-Haja; Luís Pedro – Comunicar: Media Education Research Journal, 2023
In recent years, short videos have proliferated on various social media platforms, serving as a visual resource with a long history of use for various educational purposes, including foreign language learning (FLL). Despite the growing interest in the use of such platforms for short video learning, little is currently known about the use of these…
Descriptors: Video Technology, Second Language Learning, Portuguese, Social Media
Sriwisathiyakun, Kanyarat; Dhamanitayakul, Chawaporn – Education and Information Technologies, 2022
Intelligent conversational agents have been implemented as virtual assistants in mobile applications to facilitate, engage, and interact with users for optimal learning experiences. With 24/7 availability, providing instant and consistent responses, chatbots, as a type of intelligent conversational agent, will help benefit the learning…
Descriptors: Older Adults, Foreign Countries, Technological Literacy, Discourse Modes
Meghan C. Orman; Shannon B. Wanless – Afterschool Matters, 2024
A literacy ecosystem can be described as the overlapping, multilayered sectors that support literacy development in a specific region that individual teachers or parents might not achieve alone. Informal learning organizations (ILOs) such as public libraries, literacy nonprofit organizations, afterschool programs, and educational media…
Descriptors: Informal Education, Literacy, Role of Education, Equal Education
Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Science Learning, 2024
In biology learning, the object of a virus cannot be seen directly. Augmented reality (AR) technology can help visualize the object of a virus in 3D, making it easier for students to learn about viruses. Therefore, this research aims to develop an AR-based learning media product called ARVi. ARVi was created using the ADDIE model, which consists…
Descriptors: High School Students, High School Teachers, Science Instruction, Science Teachers
Taha Ertugrul Kuzu; Christian Ratzke – Journal of Pedagogical Research, 2024
The article focuses the use and reflection of explanatory videos in pedagogical contexts from an interdisciplinary perspective and with regard to teacher reflection and production processes in a joint primary school pedagogical study (with a focus on mathematical learning processes) and Catholic religion education study (with a focus on secondary…
Descriptors: Video Technology, Learning Processes, Interdisciplinary Approach, Reflection
Joanna Wolfe; Nisha Shanmugaraj; Juliann Reineke; Laura Caton Peet; Craig P. Moreau – Journal of Technical Writing and Communication, 2024
The cognitive theory of multimedia learning (CTML) describes a set of empirically tested principles that technical and professional communication research largely acknowledges as important to the design of presentation slides. However, presenters often run into difficulties understanding how to apply CTML principles to contexts in which it has not…
Descriptors: Undergraduate Students, Graduate Students, College Faculty, Professional Personnel
Laing, Gregory Kenneth – e-Journal of Business Education and Scholarship of Teaching, 2020
The purpose of this paper is to develop an approach to assessing the requirements of students and identifying the most appropriate teaching methods and aids to support their learning needs. The model derives concepts from the medical triage system leading to the development of an educational triage approach for application in the tertiary…
Descriptors: Student Needs, Needs Assessment, Teaching Methods, Educational Media