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Sapkota, Raju P.; Pardhan, Shahina; van der Linde, Ian – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Visual short-term memory (VSTM) is a limited-capacity system that holds a small number of objects online simultaneously, implying that competition for limited storage resources occurs (Phillips, 1974). How the spatial and temporal proximity of stimuli affects this competition is unclear. In this 2-experiment study, we examined the effect of the…
Descriptors: Short Term Memory, Visual Perception, Proximity, Spatial Ability
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Bradford, Elisabeth E. F.; Brunsdon, Victoria E. A.; Ferguson, Heather J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Perspective-taking plays an important role in daily life, allowing consideration of other people's perspectives and viewpoints. This study used a large sample of 265 community-based participants (aged 20-86 years) to examine changes in perspective-taking abilities--a component of "Theory of Mind"--across adulthood, and how these changes…
Descriptors: Perspective Taking, Eye Movements, Error Patterns, Older Adults
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Intaite, Monika; Georgescu, Alexandra L.; Noreika, Valdas; von Saldern, Marie A. O.; Vogeley, Kai; Falter-Wagner, Christine M. – Autism: The International Journal of Research and Practice, 2019
We examined the perception of an ambiguous squares stimulus evoking bistable perception in a sample of 31 individuals with autistic spectrum condition and 22 matched typical adults. The perception of the ambiguous figure was manipulated by adaptation to unambiguous figures and/or by placing the ambiguous figure into a context of unambiguous…
Descriptors: Adults, Autism, Pervasive Developmental Disorders, Interaction
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Erden Ozcan, Sule; Bal, Ayten Pinar – Cypriot Journal of Educational Sciences, 2019
The purpose of this study is to analyse geometric transformations of children in the early childhood period. The study utilised a case study to design one of the qualitative research methods. Interviews were conducted with 6-, 7- and 8-year-old children, in total 24 children, who were enrolled in a private pre-school and a primary school of the…
Descriptors: Transformations (Mathematics), Young Children, Preschools, Elementary Schools
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Nuti, Gianni – Research on Education and Media, 2019
The study discusses the ability to develop metacognitive skills through experiences of contact with cinematic works that produce complex, multifaceted, emotional impacts understood by the body before they are understood by the mind. We investigate the relationship between music and images by identifying morphological profiles and the multimodal…
Descriptors: Metacognition, Skill Development, Films, Music
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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
Khairun Nizam, Nurafizzah; Matzin, Rohani; Abdullah, Nor Zaiham Midawati – Online Submission, 2019
Past studies in autism have shown that individuals with Autism Spectrum Disorder (ASD) exhibit impairments in their toileting skills due to their cognitive skills. Hence, a 10-month intervention programme was developed to help ASD children aged 3 to 5 years old to master toileting skills. This multiple baseline design study sets out to examine the…
Descriptors: Visual Stimuli, Cues, Prompting, Preschool Children
Plass, Jan L.; Homer, Bruce D.; MacNamara, Andrew; Ober, Teresa; Rose, Maya C.; Pawar, Shashank; Hovey, Chris M.; Olsen, Alvaro – Grantee Submission, 2019
What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game…
Descriptors: Educational Games, Game Based Learning, Educational Technology, Technology Uses in Education
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Casey, Erin M. – Social Studies and the Young Learner, 2020
Most prekindergarten (preK) teachers are probably unfamiliar with the "College, Career, and Civic Life (C3) Framework for Social Studies State Standards." John McDonnell, who teaches a class of eleven four-year-old children, also had not heard of it until he attended the author's workshop on early childhood social studies practices,…
Descriptors: Preschool Children, Preschool Education, Student Interests, Social Studies
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Beyersmann, Elisabeth; Mousikou, Petroula; Javourey-Drevet, Ludivine; Schroeder, Sascha; Ziegler, Johannes C.; Grainger, Jonathan – Scientific Studies of Reading, 2020
The present study examined cross-linguistic differences in morphological processing in the visual and auditory modality. French and German adults performed a visual and auditory lexical decision task that involved the same translation-equivalent items. The focus of the study was on nonwords, which were constructed in a way that made it possible to…
Descriptors: Contrastive Linguistics, Morphology (Languages), German, French
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Wang, Li-Chih – Learning Disability Quarterly, 2020
The relationships among visual and auditory temporal processing, rapid naming, and oral reading fluency in Chinese children with and without dyslexia were examined. Primary school-aged Chinese children with dyslexia (N = 47) and chronological-age-matched controls (N = 47) were recruited. Temporal processing, rapid naming, oral reading fluency,…
Descriptors: Foreign Countries, Dyslexia, Visual Perception, Auditory Perception
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Cardoso, Patricia; Hawk, Dianne V.; Cross, Donna – Health Education & Behavior, 2020
Sixty-eight young people contributed to a Design Thinking Challenge created to elicit a better understanding of their electronic image-sharing experiences, the helpful and harmful consequences of image-sharing to adolescent mental health and safety, and promising interventions that allow young people to make more positive decisions and minimize…
Descriptors: Adolescents, Mental Health, Safety, Intervention
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Becker, Casey; Caterer, Evangeline; Chouinard, Philippe A.; Laycock, Robin – Journal of Autism and Developmental Disorders, 2021
Typically developing adults with low and high Autism Spectrum Quotient (AQ) scores made rapid social evaluations of neutral faces when these were primed by briefly presented emotional faces. High AQ participants rated neutral faces as more threatening than low AQ participants, regardless of the prime condition. Both groups rated target neutral…
Descriptors: Autism, Pervasive Developmental Disorders, Symptoms (Individual Disorders), Interpersonal Competence
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McDaniel, Jena; Camarata, Stephen; Yoder, Paul – Journal of Deaf Studies and Deaf Education, 2018
Although reducing visual input to emphasize auditory cues is a common practice in pediatric auditory (re)habilitation, the extant literature offers minimal empirical evidence for whether unisensory auditory-only (AO) or multisensory audiovisual (AV) input is more beneficial to children with hearing loss for developing spoken language skills. Using…
Descriptors: Hearing Impairments, Deafness, Speech Communication, Language Skills
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Hess, Sean; Self, Trisha; DiLollo, Anthony – Journal of Autism and Developmental Disorders, 2018
Many protocols assessing social communication skills of adolescents with autism spectrum disorder (ASD) are based on behavioral observations. It has been suggested, however, that social cognition encompasses processes underlying observable behaviors. Such processes include personal constructs, which can be assessed using repertory grids. Personal…
Descriptors: Adolescents, Autism, Pervasive Developmental Disorders, Interpersonal Competence
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