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Wood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications
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Kramer, David W. – American Biology Teacher, 1991
Ways in which students are allowed to choose, based on their curiosity at the moment, which way they will move through a lesson are described. Available software for interactive biology programs and available authoring software for developing interactive programs by teachers and students are listed. (KR)
Descriptors: Authoring Aids (Programing), Biology, College Science, Computer Simulation
Gibbons, Andrew S.; Rogers, Dwayne H. – Educational Technology, 1991
The evaluator is an instructional system product that provides practice, testing capability, and feedback in a way not yet seen in computer-assisted instruction. Training methods using an evaluator contain scenario-based simulation exercises, followed by a critique of performance. A focus on competency-based education and performance makes the…
Descriptors: Competency Based Education, Computer Assisted Instruction, Computer Assisted Testing, Computer Simulation
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Pritchard, Alan – Mathematics in School, 1990
Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
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Michaels, T. E. – Journal of Natural Resources and Life Sciences Education, 1993
Studies the perceived effectiveness of four student projects involving videotape production, computer conferencing, microcomputer simulation, and rapid-cycling Brassica breeding for undergraduate plant breeding students in two course offerings in consecutive years. Linking of the computer conferencing and video projects improved the rating of the…
Descriptors: Agricultural Education, Biological Sciences, Computer Assisted Instruction, Computer Simulation
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Kelly, Paul R. – Journal of Educational Technology Systems, 1998
Discusses computer simulations in science education and presents the results of a study of 39 ninth-grade earth-science students to determine the effects of computer-simulated mineral identification activities on test performance. Results indicated no difference in test scores between the group using real minerals and the group using a computer…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
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Demetriadis, Stavros; Karoulis, Athanasios; Pombortsis, Andreas – Computers & Education, 1999
Describes the use of "Graphical" Jogthrough method for evaluating the user-interface design of the Network Simulator, an educational simulation program that enables users to virtually build a computer network, install hardware and software components, make necessary settings, and test the functionality of the network. Presents evaluation results…
Descriptors: Computer Graphics, Computer Interfaces, Computer Networks, Computer Oriented Programs
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Powell, Jack V.; Lord, Linda M. – Journal of Technology and Teacher Education, 1998
Investigates the computer knowledge and attitudes of undergraduate early childhood majors enrolled in a teaching-methods course which has not historically emphasized the potential of computerized simulation in instruction. Results are discussed in terms of the need to broaden preservice teachers' exposure to computers if they are expected to use…
Descriptors: Computer Attitudes, Computer Literacy, Computer Simulation, Computer Uses in Education
Harris, Judi – Computing Teacher, 1994
Provides activity structures for and gives examples of problem-solving projects to be used with educational telecomputing. Highlights include information searches, electronic process writing, sequential creations, parallel problem solving, simulations, social action projects, and instructions for accessing information about these and other…
Descriptors: Access to Information, Computer Assisted Instruction, Computer Networks, Computer Simulation
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Chang, Jimmy – Simulation & Gaming, 2003
Business games have begun to assume a role in the education of the students in many universities in Hong Kong. Yet quantitative information on simulations used in the Hong Kong tertiary institutions has been very limited. A major survey covering all seven Hong Kong universities, polytechnics, and colleges was administered to examine current usage…
Descriptors: Foreign Countries, Educational Games, Technology Uses in Education, Case Method (Teaching Technique)
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Thomson, Norman; Chapman, Seri – Science Teacher, 2004
The Virtual Gorilla Modeling Project--a professional development project--is a collaboration of middle and high school inservice teachers, Zoo Atlanta primatologists, science and computer educators, and students. During a 10-day professional development summer workshop, middle and high school teachers explore the world of the gorilla through…
Descriptors: Primatology, Secondary School Teachers, Inquiry, Faculty Development
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Gazit, Elhanan; Yair, Yoav; Chen, David – Journal of Science Education and Technology, 2005
This study describes high school students' conceptual development of the basic astronomical phenomena during real-time interactions with a Virtual Solar System (VSS). The VSS is a non-immersive virtual environment which has a dynamic frame of reference that can be altered by the user. Ten 10th grade students were given tasks containing a set of…
Descriptors: Astronomy, High School Students, Concept Formation, Interaction
Ausburn, Lynna J.; Ausburn, Floyd B. – Journal of Industrial Teacher Education, 2004
Virtual Reality has been defined in many different ways and now means different things in various contexts. VR can range from simple environments presented on a desktop computer to fully immersive multisensory environments experienced through complex headgear and bodysuits. In all of its manifestations, VR is basically a way of simulating or…
Descriptors: History, Teacher Education, Technical Education, Industrial Training
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Hjalmarson, Margret; Diefes-Dux, Heidi A.; Bowman, Keith; Zawojewski, Judith S. – Journal of STEM Education: Innovations and Research, 2006
We have designed model-development sequences using a common context to provide authentic problem-solving experiences for first-year students. The model-development sequence takes a model-eliciting activity a step further by engaging students in the exploration and adaptation of a mathematical model (e.g., procedure, algorithm, method) for solving…
Descriptors: Problem Solving, Learning Experience, College Freshmen, Mathematical Models
Gecsei, J.; Frasson, C. – 1994
Safari is a cooperative project involving four Quebec universities, two industrial partners (Virtual Prototypes, Inc., providing the VAPS software package, and Novasys, Inc., a consulting firm specializing in artificial intelligence and training), and government. VAPS (Virtual Applications Prototyping System) is a commercial interface-building and…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Foreign Countries
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