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American Association of Colleges and Universities, 2024
Humanity is building exciting new partnerships with technology in the artificial intelligence age. Careers and work are rapidly being transformed and many of the jobs of tomorrow have not yet been invented. Students should make it their goal to become skilled in using AI comfortably, effectively, safely and ethically. Learn AI's capabilities and…
Descriptors: College Students, Student Experience, Technology Uses in Education, Artificial Intelligence
Xinghua Wang; Hui Pang; Matthew P. Wallace; Qiyun Wang; Wenli Chen – Computer Assisted Language Learning, 2024
This study investigated the application of an artificial intelligence (AI) coach for second language (L2) learning in a primary school involving 327 participants. In line with Community of Inquiry, learners were expected to perceive social, cognitive, and teaching presences when interacting with the AI coach, which was considered a humanized…
Descriptors: Artificial Intelligence, Second Language Instruction, Second Language Learning, Student Attitudes
Smith, Bevan I.; Chimedza, Charles; Bührmann, Jacoba H. – International Journal of Artificial Intelligence in Education, 2020
Identifying students at risk of failing a course has potential benefits, such as recommending the At-Risk students to various interventions that could improve pass rates. The challenges however, are firstly in measuring how effective these interventions are, i.e. measuring treatment effects, and secondly, to not only predict overall (average)…
Descriptors: Artificial Intelligence, Man Machine Systems, Probability, Scoring
Chen, Fu; Cui, Ying; Chu, Man-Wai – International Journal of Artificial Intelligence in Education, 2020
The purpose of this case study is to demonstrate how to utilize machine learning approaches to analyze student process data for validating and informing digital game-based assessments (DGBAs) with an evidence-centered game design (ECgD). The first analysis was conducted to examine whether students' mastery of the overall skill required by the game…
Descriptors: Game Based Learning, Learning Analytics, Design, Evidence Based Practice
Scialdone, Michael J.; Connolly, Amy J. – Journal of Information Systems Education, 2020
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept,…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Interfaces
Yanagiura, Takeshi – Community College Research Center, Teachers College, Columbia University, 2020
Among community college leaders and others interested in reforms to improve student success, there is growing interest in adopting machine learning (ML) techniques to predict credential completion. However, ML algorithms are often complex and are not readily accessible to practitioners for whom a simpler set of near-term measures may serve as…
Descriptors: Community Colleges, Man Machine Systems, Artificial Intelligence, Prediction
Sicart, Miguel – American Journal of Play, 2018
The author proposes a rhetoric of computational play as a perspective for the analysis of the ludic in the Information Age. Combining concepts from the philosophy of information and postphenomenology with different theories of play, he argues that there is a play element shaping the cultural impact of computational media and that this kind of play…
Descriptors: Computer Use, Play, Computation, Information Science
Ng, Oi-Lam – International Journal of Science and Mathematics Education, 2019
In this paper, I introduce Sfard's discursive framework to examine secondary-school calculus students' communication during exploratory activities mediated by the use of touchscreen dynamic geometry environments (DGEs). Six pairs of secondary-school students participated in an open-ended task to explore calculus relationships using…
Descriptors: Secondary School Students, Calculus, Geometry, Computer Mediated Communication
Guney, Zafer – Cypriot Journal of Educational Sciences, 2019
The purpose of this study is to discuss approaches for developing human-computer interaction (HCI) in educational technology (ET) based on definitions of visual design, learning variables and user-interface design principles in the field of instructional design and technology (IDT). We will do in several stages, first, we will review historical…
Descriptors: Man Machine Systems, Computer Interfaces, Computer System Design, Instructional Design
Kraft, Amanda – Association Supporting Computer Users in Education, 2019
As a value and end result of the user-centered design (UCD) process, user experience (UX) is constantly evolving alongside of the users with which it is concerned. Faculty, staff, and other professionals in higher education attempt to meet the academic, economic, and ability needs of students by conducting usability testing and other user…
Descriptors: Man Machine Systems, Computer System Design, Usability, Open Educational Resources
Julia Cambre; Chinmay Kulkarni – Grantee Submission, 2019
When a smart device talks, what should its voice sound like? Voice-enabled devices are becoming a ubiquitous presence in our everyday lives. Simultaneously, speech synthesis technology is rapidly improving, making it possible to generate increasingly varied and realistic computerized voices. Despite the flexibility and richness of expression that…
Descriptors: Assistive Technology, Speech Communication, Computer Use, Man Machine Systems
Thomas Knaus – Journal of Media Literacy Education, 2022
Why is maker education a suitable approach for giving learners the 21st century skills they need to cope with the digital transformation? This article provides an answer and represents a defense of maker education in the field of educational science. Taking a human-media-machine interaction model as the basis for discussion, this article…
Descriptors: Media Education, Digital Literacy, Learning Activities, 21st Century Skills
Pack, Austin; Maloney, Jeffrey – Teaching English with Technology, 2023
With recent public access to large language models via chatbots, the field of language education is seeing unprecedented levels of interest in how AI will affect language learning and teaching. As attention is primarily focused on student misuse of the technology, the potential affordances of generative AI tools may often be overlooked. In this…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Language Acquisition
Yun Dai; Ziyan Lin; Ang Liu; Wenlan Wang – British Journal of Educational Technology, 2024
While AI has become more prevalent in our society than ever, many young learners are found holding various naive, erroneous conceptions of AI due to the influence of their technology and media environments. To address this issue, this study seeks to propose a novel pedagogical solution to improve upper-elementary school students' scientific…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Education, Elementary School Students
Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development