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Padilla, Thomas – OCLC Online Computer Library Center, Inc., 2019
Responsible Operations is intended to help chart library community engagement with data science, machine learning, and artificial intelligence (AI) and was developed in partnership with an advisory group and a landscape group comprised of more than 70 librarians and professionals from universities, libraries, museums, archives, and other…
Descriptors: Data Collection, Data Analysis, Artificial Intelligence, Educational Technology
Rosen, Yigal – Technology, Knowledge and Learning, 2014
Students' performance in human-to-human and human-to-agent collaborative problem solving assessment task is investigated in this paper. A secondary data analysis of the research reported by Rosen and Tager (2013) was conducted in order to investigate the comparability of the opportunities for conflict situations in human-to-human and…
Descriptors: Conflict, Cooperation, Problem Solving, Comparative Analysis
Clements, Ann – Action, Criticism, and Theory for Music Education, 2018
The term postdigital has been used by various disciplines to draw attention to the changing relationship between digital technology and human social and artistic practices. This article explores multiple definitions of the term postdigital from the disciplines of music, visual art and design, architecture, business, marketing, media and film…
Descriptors: Music Education, Electronic Learning, Definitions, Music
Maddox, Bryan – Measurement: Interdisciplinary Research and Perspectives, 2017
This article discusses talk and gesture as neglected sources of process data (Maddox, 2015, Maddox and Zumbo, 2017). The significance of the article is the growing use of various sources of process data in computer-based testing (Ercikan and Pellegrino, (Eds.) 2017; Zumbo and Hubley, (Eds.) 2017). The use of process data on talk and gesture…
Descriptors: Nonverbal Communication, Verbal Communication, Data, Computer Assisted Testing
Ramanarayanan, Vikram; Lange, Patrick; Evanini, Keelan; Molloy, Hillary; Tsuprun, Eugene; Qian, Yao; Suendermann-Oeft, David – ETS Research Report Series, 2017
Predicting and analyzing multimodal dialog user experience (UX) metrics, such as overall call experience, caller engagement, and latency, among other metrics, in an ongoing manner is important for evaluating such systems. We investigate automated prediction of multiple such metrics collected from crowdsourced interactions with an open-source,…
Descriptors: Automation, Prediction, Man Machine Systems, Open Source Technology
Smith, Scott – ProQuest LLC, 2017
Understanding the relationship between fractions and decimals is an important step in developing an overall understanding of rational numbers. Research has demonstrated the feasibility of technology in the form of virtual manipulatives for facilitating students' meaningful understanding of rational number concepts. This exploratory dissertation…
Descriptors: Elementary School Students, Grade 5, Abstract Reasoning, Mathematics Skills
Fulbright, Ron – Association Supporting Computer Users in Education, 2017
The ASCUE conference is celebrating its 50th anniversary this year making me wonder if we will be able to attend the 100th conference in 2067. By then, many of us may very well be biologically deceased. However, there is technology currently in development making it possible for a digital version of ourselves to attend not only the 2067 conference…
Descriptors: Conferences (Gatherings), Attendance, Death, Artificial Intelligence
Hung, Wei-Chen; Smith, Thomas J.; Smith, M. Cecil – British Journal of Educational Technology, 2015
Technology provides the means to create useful learning and practice environments for learners. Well-designed cognitive tutor systems, for example, can provide appropriate learning environments that feature cognitive supports (ie, scaffolding) for students to increase their procedural knowledge. The purpose of this study was to conduct a series of…
Descriptors: Intelligent Tutoring Systems, Usability, Research Methodology, Man Machine Systems
Chakraborty, Joyram; Norcio, Anthony F.; Van Der Veer, Jacob J.; Andre, Charles F.; Miller, Zachary; Regelsberger, Alexander – Journal of Educational Technology Systems, 2015
This article explores the cultural dimensions of the human-computer interaction that underlies gaming strategies. The article is a desktop study of existing literature and is organized into five sections. The first examines the cultural aspects of knowledge processing. The social constructs technology interaction is discussed. Following this, the…
Descriptors: Man Machine Systems, Cross Cultural Studies, Computer Games, Literature Reviews
Elmadani, Myse; Mitrovic, Antonija; Weerasinghe, Amali; Neshatian, Kourosh – Research and Practice in Technology Enhanced Learning, 2015
Eye-movement tracking and student-system interaction logs provide different types of information which can be used as a potential source of real-time adaptation in learning environments. By analysing student interactions with an intelligent tutoring system (ITS), we can identify sub-optimal behaviour such as not paying attention to important…
Descriptors: Intelligent Tutoring Systems, Attention, Eye Movements, Man Machine Systems
Reddington, Sarah; Price, Deborah – International Journal of Qualitative Studies in Education (QSE), 2016
This paper explores the connections a young man with autism spectrum (AS) made using cyborg imagery having attended school in Nova Scotia, Canada. Cyborg is applied as a conceptual approach to explore the young man's connections to human and nonhuman elements. We also make use of rhizomes as a methodological framework to support the exploration of…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Males
Baker, Ryan S. – International Journal of Artificial Intelligence in Education, 2016
The initial vision for intelligent tutoring systems involved powerful, multi-faceted systems that would leverage rich models of students and pedagogies to create complex learning interactions. But the intelligent tutoring systems used at scale today are much simpler. In this article, I present hypotheses on the factors underlying this development,…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Hypothesis Testing, Data Collection
Enriquez-Gibson, Judith – British Journal of Educational Technology, 2016
Despite the increasing focus on non-dualistic and materialist approaches in education technology studies, the materiality of the body has not been adequately examined. Because of the heavy orientation towards affordance, interaction, participation, inclusion and access at the interface or between various spatial and liminal settings, the subject's…
Descriptors: Ethnography, Educational Technology, Man Machine Systems, Human Body
Farrell, David; Moffat, David C. – International Journal of Game-Based Learning, 2014
For any given Game Based Learning (GBL) project to be successful, the player must learn something. Designers may base their work on pedagogical research, but actual game design is still largely driven by intuition. People are famously poor at unsupported methodical thinking and relying so much on instinct is an obvious weak point in GBL design…
Descriptors: Educational Games, Instructional Design, Computer Interfaces, Man Machine Systems
Crearie, Linda – International Association for Development of the Information Society, 2016
Technological advances over the last decade have had a significant impact on the teaching and learning experiences students encounter today. We now take technologies such as Web 2.0, mobile devices, cloud computing, podcasts, social networking, super-fast broadband, and connectedness for granted. So what about the student use of these types of…
Descriptors: Undergraduate Students, Student Experience, Engineering Education, Computer Uses in Education