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Phillips, Donald – Computers in Libraries, 2012
A "user interface" is the part of an interactive system that bridges the user and the underlying functionality of the system. But people sometimes forget that the best interfaces will provide a platform to optimize the users' interactions so that they support and extend the users' activities in effective, useful, and usable ways. To look at it…
Descriptors: Computer Interfaces, Computer System Design, Man Machine Systems, Personality Traits
Worsley, Marcelo; Blikstein, Paulo – Journal of Learning Analytics, 2014
Learning analytics and educational data mining are introducing a number of new techniques and frameworks for studying learning. The scalability and complexity of these novel techniques has afforded new ways for enacting education research and has helped scholars gain new insights into human cognition and learning. Nonetheless, there remain some…
Descriptors: Data Analysis, Data Collection, Engineering, Design
Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
Kazemzadeh, Abe – ProQuest LLC, 2013
This dissertation studies how people describe emotions with language and how computers can simulate this descriptive behavior. Although many non-human animals can express their current emotions as social signals, only humans can communicate about emotions symbolically. This symbolic communication of emotion allows us to talk about emotions that we…
Descriptors: Natural Language Processing, Psychological Patterns, Computer Simulation, Discourse Analysis
Price, Kathleen J. – ProQuest LLC, 2011
The use of information technology is a vital part of everyday life, but for a person with functional impairments, technology interaction may be difficult at best. Information technology is commonly designed to meet the needs of a theoretical "normal" user. However, there is no such thing as a "normal" user. A user's capabilities will vary over…
Descriptors: Functional Behavioral Assessment, Interaction, Information Technology, Correlation
Wisniewski, Pamela J. – ProQuest LLC, 2012
"Interpersonal boundary regulation" is a way to optimize social interactions when sharing and connecting through Social Networking Sites (SNSs). The theoretical foundation of much of my research comes from Altman's work on privacy management in the physical world. Altman believed that "we should attempt to design responsive…
Descriptors: Social Networks, Web Sites, Privacy, Man Machine Systems
Bergner, Yoav; Droschler, Stefan; Kortemeyer, Gerd; Rayyan, Saif; Seaton, Daniel; Pritchard, David E. – International Educational Data Mining Society, 2012
We apply collaborative filtering (CF) to dichotomously scored student response data (right, wrong, or no interaction), finding optimal parameters for each student and item based on cross-validated prediction accuracy. The approach is naturally suited to comparing different models, both unidimensional and multidimensional in ability, including a…
Descriptors: Factor Analysis, Prediction, Item Response Theory, Student Reaction
MacDonald, Craig Matthew – ProQuest LLC, 2012
The concept of usefulness has implicitly played a pivotal role in evaluation research, but the meaning of usefulness has changed over time from system reliability to user performance and learnability/ease of use for non-experts. Despite massive technical and social changes, usability remains the "gold standard" for system evaluation.…
Descriptors: Educational Technology, Laboratory Experiments, Usability, Aesthetics
Zaharias, Panagiotis; Koutsabasis, Panayiotis – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to discuss heuristic evaluation as a method for evaluating e-learning courses and applications and more specifically to investigate the applicability and empirical use of two customized e-learning heuristic protocols. Design/methodology/approach: Two representative e-learning heuristic protocols were chosen…
Descriptors: Heuristics, Evaluation Methods, Comparative Analysis, Electronic Learning
Ezen-Can, Aysu; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2015
The tremendous effectiveness of intelligent tutoring systems is due in large part to their interactivity. However, when learners are free to choose the extent to which they interact with a tutoring system, not all learners do so actively. This paper examines a study with a natural language tutorial dialogue system for computer science, in which…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Science Education, Problem Solving
Runnels, Judith; Rutson-Griffiths, Arthur – JALT CALL Journal, 2013
A paperless classroom, when all materials required to complete a class are available in an electronic form, has been shown to have positive impacts on student and teacher motivation, engagement, productivity, and efficiency. Recent trends suggest that of all of the technological tools available, tablet PCs can support many aspects of a paperless…
Descriptors: Handheld Devices, Computer System Design, Visual Aids, Usability
Jraidi, Imene; Frasson, Claude – Educational Technology & Society, 2013
Detecting the student internal state during learning is a key construct in educational environment and particularly in Intelligent Tutoring Systems (ITS). Students' uncertainty is of primary interest as it is deeply rooted in the process of knowledge construction. In this paper we propose a new sensor-based multimodal approach to model…
Descriptors: Intelligent Tutoring Systems, Adults, Student Attitudes, Decision Making
Park, S. Joon – ProQuest LLC, 2013
The need for emotional interaction has already influenced various disciplines and industries, and online museums represent a domain where providing emotional interactions could have a significant impact. Today, online museums lack the appropriate affective and hedonic values necessary to engage art enthusiasts on an emotional level. To address…
Descriptors: Museums, Art, Art Education, Web Sites
Paul, Utpal Kumar – ProQuest LLC, 2012
Since the days Internet traffic proliferated, measurement, monitoring and analysis of network traffic have been critical to not only the basic understanding of large networks, but also to seek improvements in resource management, traffic engineering and security. At the current times traffic in wireless local and wide area networks are facing…
Descriptors: Computer Networks, Telecommunications, Information Networks, Handheld Devices
Naughton, Robin Amanda – ProQuest LLC, 2012
The main goal of this research study was to develop a conceptual model for the design of public library websites for teens (TLWs) that would enable designers and librarians to create library websites that better suit teens' information needs and practices. It bridges a gap in the research literature between user interface design in human-computer…
Descriptors: Adolescents, Models, Public Libraries, Web Sites