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Tyler Gaspich; Insook Han – Education and Information Technologies, 2024
Design thinking and virtual reality continue to infiltrate the K-12 landscape, with incredible promise for fostering deeper engagement with content. Design thinking in particular embodies maker education's beliefs in learning through building, but with the added caveat of solving real-world problems with the consideration of others' perspectives.…
Descriptors: Computer Simulation, Design, Thinking Skills, Perspective Taking
Meaghan Elaine Brugha; Imran Arif; Sarah Peters; Farah Ahmed; Chiara Piccini; Gonzalo M. A. Bermudez; Jane Goodland; Deepthy Raghavendra; Kirk Weeden – Journal of Interactive Media in Education, 2024
Online teacher professional development (oTPD) provision has seen a rapid increase in recent years, with significant growth during the COVID-19 pandemic. However, concerns persist around equitable access, course retention and completion, the relevance of materials for varied contexts, and the level of engagement that is realistically possible.…
Descriptors: Teacher Attitudes, MOOCs, Faculty Development, Teaching Experience
Movement in Math: A Look at Integrating Movement-Based Activities into a Kindergarten Math Classroom
Katelyn R. Gonzales – Networks: An Online Journal for Teacher Research, 2024
The purpose of this study was to examine what happens when movement-based mathematical activities are introduced into a kindergarten math curriculum and its implications on how kindergarteners engage during math time. Using surveys, observational and reflective data, and semi-structured interviews of students and my cooperating teacher, this study…
Descriptors: Kindergarten, Mathematics Education, Physical Activities, Play
Toby Russo; James Russo – Australian Primary Mathematics Classroom, 2024
Mathematical games can be used to engage learners, promote fluency and deepen conceptual understanding. When considering the level of engagement of students, sometimes a small change can have a large impact. Something as simple as switching dice for cards in a game and, importantly, introducing a 'non-replacement' mechanism to the gameplay, can…
Descriptors: Foreign Countries, Mathematics Instruction, Educational Games, Gamification
Tressa Pankovits – Progressive Policy Institute, 2024
Charter schools are public schools, free and open to all. Like traditional public schools, charter schools are prohibited from charging tuition, must not discriminate in admissions or be religious in their operation or affiliation, and are overseen by a public entity. There is a growing body of research highlighting the superior performance…
Descriptors: Charter Schools, School Choice, Educational Quality, Instructional Improvement
Nicole C. Letchworth; Summer Koltonski; L. Kathleen Sheriff – American Journal of Distance Education, 2024
This study utilized a quantitative survey to systematically examine Academic Coaches' perceptions of their roles in the online higher education classroom regarding the engagement and self-efficacy of their students. Results of data analyses show Academic Coaches perceive students taking higher education courses online struggle more in the areas of…
Descriptors: Coaching (Performance), Electronic Learning, Role Theory, Self Efficacy
Dave Camilleri; John Munro; Vlad Petre Glaveanu – Gifted Child Today, 2024
Disengagement by high-ability students from general educational programs has traditionally been examined from a student-centered perspective. This article examines this phenomenon through a relational lens. It focuses on understanding the interactions of these students with the classroom culture and the consequent impact on their creativity. The…
Descriptors: Learner Engagement, Creativity, Academic Ability, General Education
Sabah Farshad; Evgenii Zorin; Nurlybek Amangeldiuly; Clement Fortin – Education and Information Technologies, 2024
Project-based Learning (PBL) provides an effective environment for collaborative engineering design education. However, it is difficult to assess students' engagement and provide process-oriented feedback on their collaboration due to limited resources and scalability challenges. This paper presents an empirical study examining the application of…
Descriptors: Active Learning, Student Projects, Artificial Intelligence, Computer Mediated Communication
Vando Gusti Al Hakim; Su-Hang Yang; Jen-Hang Wang; Hung-Hsuan Lin; Gwo-Dong Chen – IEEE Transactions on Learning Technologies, 2024
The use of robots in education has the potential to engage students in learning activities and aims to form lasting relationships with them. To encourage sustainable, long-term human-robot interactions, a promising approach is to cultivate a pet-like, interdependent relationship. However, the potential of such relationships in education remains…
Descriptors: Foreign Countries, Robotics, Interaction, Attachment Behavior
Ninel Sizova; Hanna Bilozerska; Svitana Mudra; Roksolana Patyk; Yevhen Bokhonko – Journal of Education and Learning (EduLearn), 2024
The purpose of the article is to analyze the research activity of students in the context of distance education in order to identify factors that influence its formation. The work highlights the practical aspects of stimulating students' research activity. The work uses the methods of questionnaires, testing, and the method of expert evaluations.…
Descriptors: Student Research, Distance Education, Learner Engagement, Student Motivation
Martine L. François – ProQuest LLC, 2024
Institutions have experienced an increase in enrollment of Black male veteran students, while also encountering a decline of this population throughout the academic year. There is a gap in the literature regarding the experiences of Black male veterans and their levels of engagement in higher education, which could assist with retention. This…
Descriptors: African American Students, Males, Veterans, Learner Engagement
Xinqiang Han; Qian Xu; Junhu Xiao; Zhuoyu Liu – European Journal of Psychology of Education, 2024
At present, our society is more and more interested in innovation ability. The Chinese government emphasizes higher education institutions' role in forming and developing students' innovation abilities. However, few studies have explored how to improve the innovation ability of higher education students from the academic atmosphere of higher…
Descriptors: Graduate Students, Innovation, Ability, Educational Environment
Emine Sur; Emre Ünal – Journal of Theoretical Educational Science, 2024
This study aimed to examine the effect of reading attitude and reading engagement on reading skills success and the mediating role of reading attitude in the relationship between reading engagement and reading comprehension skills. The data for this research was collected in the spring of 2021. The "Reading Success Scale," "Reading…
Descriptors: Elementary School Students, Reading Attitudes, Reading Comprehension, Foreign Countries
Li Cheng; John Hampton; Swapna Kumar – Journal of Research on Technology in Education, 2024
Synchronous peer feedback activity is a potential but less studied strategy to engage students in technology-enhanced learning environments compared to asynchronous peer feedback activity in which students provide feedback to each other at a different time. This study aims to investigate student engagement and perceptions in a Google…
Descriptors: Learner Engagement, Synchronous Communication, Technology Integration, Educational Environment
Vassiliki Zygouris-Coe – Reading Teacher, 2024
Over the past two years, as a professor of reading education, I have listened to, collaborated, and met with various PreK-12 educators virtually and in person. I collected questions, comments, successes, and challenges related to the ongoing transitions and demands of this post-pandemic era on teachers, students, and parents. The topics of student…
Descriptors: Reading Motivation, Learner Engagement, Student Motivation, Educational Research