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Akay, Mehtap; Jaffe-Walter, Reva – Journal of Cases in Educational Leadership, 2021
This article details how a newly arrived Turkish refugee student navigates schooling in the United States. It highlights the trauma purged Turkish families experience in their home country and their challenges as newcomers unfamiliar with their new country's dominant culture, language, and education system. The case narrative provides insight into…
Descriptors: Trauma, Refugees, Cultural Differences, Language Usage
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Summer Bottini; Jennifer Gillis – Journal of Developmental and Physical Disabilities, 2021
Identification of reinforcers is critical to the effectiveness of behavioral interventions. Stimulus preference assessments (SPA) are a frequently used method to identify putative reinforcers. Given the fluctuating nature of individual preferences, there is need for efficient training of providers that may regularly implement SPAs. The present…
Descriptors: Reinforcement, Behavior Modification, Preferences, Training
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Shaw, Carolyn M.; Switky, Bob – Journal of Political Science Education, 2018
The value of simulations in the classroom is well established, and there are numerous publications that feature specific role-play exercises that can readily be introduced into the classroom. Frequently, however, instructors would like to design their own simulations to fit their specific learning objectives for a class, but don't know where to…
Descriptors: International Relations, Role Playing, Teaching Methods, Simulation
Paggi, Karen Clinkert – ProQuest LLC, 2018
This paper is a description of a proposed action research study driven by a problem of practice. The problem for this action research is that the teacher-researcher's sixth-grade social studies students lack critical thinking skills. Critical thinkers are engaged and creative learners who analyze complex issues and challenges within society. The…
Descriptors: Social Studies, Grade 6, Critical Thinking, Instructional Effectiveness
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Osborn, Cynthia J.; West, Erin M.; Nance, William Z. – Counselor Education and Supervision, 2017
Eight professional counselors who routinely role-play as clients in 1 counselor education program participated in a focus group investigating their portrayal experiences. Data were analyzed using interpretative phenomenological analysis, which resulted in 3 superordinate themes: missions, influential factors, and repercussions. Findings reinforce…
Descriptors: Counselor Training, Counselor Client Relationship, Counselors, Role Playing
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Katehakis, Alexandra – American Journal of Play, 2017
The author looks at the psychology of sexuality and its origins in the brain's cortex. She discusses how the cues for desire sometimes overshadow mere physiological cues and how they may be healthy or unhealthy. She argues that understanding the intricate neurochemical and neurostructural workings of the mind and the central and autonomic nervous…
Descriptors: Psychology, Sexuality, Brain, Fantasy
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Schrier, Karen – Educational Technology Research and Development, 2017
How can we better design games, such as role-playing video games (RPGs), to support the practice of ethical thinking? Ethical thinking is a critical component of twenty-first century citizenship and we need to design ways to creatively support its practice. This study investigates how male participants, ages 18-34, make ethical decisions in three…
Descriptors: Ethics, Video Games, Role Playing, Adults
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Martínez Casanovas, Matilde; Ruíz-Munzón, Noemí; Buil-Fabregá, Marian – International Journal of Sustainability in Higher Education, 2022
Purpose: The purpose of this paper is to analyse which are the active learning methodologies, which had better contribute to acquiring competences for sustainable development (SD) in higher education. Design/methodology/approach: Cluster analysis is used to define 252 students' skills patterns and their perception of the different active learning…
Descriptors: Best Practices, Sustainable Development, Active Learning, Student Attitudes
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Yeh, Meng; Hsu, Wei-li – Foreign Language Annals, 2023
This study investigates the effect of an instructional design for medical Chinese, which incorporates research findings from Conversation Analysis (CA) and uses authentic doctor-patient consultations in primary-care visits as teaching materials. The goal of the instruction is to develop students' interpersonal communicative competence in medical…
Descriptors: Discourse Analysis, Physician Patient Relationship, Primary Health Care, Instructional Design
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Jiyeon Kim – English Teaching, 2023
This study investigated primary teachers' knowledge of pronunciation instruction, and its manifestation in classroom practices in Korean EFL contexts. To this end, the questionnaire data collected from 47 teachers were quantitatively analyzed. The emerging themes from 5 teachers' interviews were qualitatively analyzed, based on content analysis.…
Descriptors: Elementary School Students, Technological Literacy, Pedagogical Content Knowledge, Pronunciation Instruction
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Spathis, Jemima G.; Mahoney, John W.; Hoffman, Ben W. – Innovations in Education and Teaching International, 2020
Little is known about the effectiveness of simulation in health professionals who are 'hands-off' practitioners such as, exercise physiologists. The aim of this study was to evaluate the effectiveness of using simulation, towards improving knowledge, confidence and experience in exercise physiology students. Fifty-two (M[subscript age]= 22 years)…
Descriptors: Role Playing, Teaching Methods, Exercise Physiology, Allied Health Personnel
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Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
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Bawa, Papia – International Journal of Game-Based Learning, 2020
Today, there is growing interest in digital game-based learning (DGBL) due to the increase in the variety of educational and commercial games available. Literature indicates that video games in general have entertaining, motivational, and educational benefits. Despite this, there is a lack of research comparing game types to assess their value for…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Role Playing
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
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Youn, Soo Jung – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
This study explicates the nature of second language (L2) pragmatic interaction focusing on the quantitative function of interactional features. A relationship between the fine-grained interactional features elicited from learners' role-play performances at varying levels and trained raters' scores was investigated. The corpus of 102 learners'…
Descriptors: Role Playing, Pragmatics, Speech Communication, Computational Linguistics
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