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Bahlai, Oksana; Machynska, Nataliya; Matviiv-Lozynska, Yuliia; Senkovych, Olha; Voloshyn, Mariia – Advanced Education, 2019
Current social and economic changes have significantly influenced the tourism industry worldwide turning it into a diversified sphere of activity aimed at servicing tourists and meeting their needs. As tourist travels continue to grow throughout the world, they cause extensive cross-cultural contacts between different language and cultural groups.…
Descriptors: Intercultural Communication, Cultural Awareness, Second Language Learning, Graduate Students
Urien, Begoña; Erro-Garcés, Amaya; Osca, Amparo – Education and Information Technologies, 2019
Although the negative effects of mobile instant messaging have been stressed, its exponential increment justifies studying its application in education. This paper analyses whether college' students perception of WhatsApp usefulness influences cognitive processes important for teamwork (i.e., specialization and coordination), specifically for…
Descriptors: Social Media, Computer Mediated Communication, College Students, Student Attitudes
Rantatalo, Oscar; Sjöberg, David; Karp, Staffan – Journal of Vocational Education and Training, 2019
Live simulations in which students perform the roles of future professionals or act as confederates (i.e. student actors) are important training activities in different types of vocational education. While previous research has focused on the learning of students who enact a professional, secondary roles in scenario training, such as student…
Descriptors: Simulation, Role Playing, Vocational Education, Police Education
Juarez, Brandon – Journal of Instructional Research, 2019
The high percentage of new teachers who leave the profession within the first five years of teaching motivated the teacher educator to consider an alternative path to andragogically approaching course content. Thus, the teacher educator grappled with the process of transitioning theories of the content to application-based andragogy. The…
Descriptors: Theory Practice Relationship, Preservice Teacher Education, Teacher Education Programs, Andragogy
Lagerlöf, Pernilla; Wallerstedt, Cecilia – Music Education Research, 2019
The overarching aim of this study is to problematise the image of the competent and musical child. The study highlights how attending to children's interactions during a musical practical activity may offer insights into children's musical fields of interest and help understand the learning processes children are engaged in when they are left to…
Descriptors: Music, Music Education, Preschool Children, Foreign Countries
Law, Kristi L.; Rowe, Jeannine M. – Journal of Teaching in Social Work, 2019
Self-awareness is important in social work education because it promotes knowledge, skill, and value development. However, little is written about the ways in which educators facilitate this process. A project was undertaken to design a new self-awareness assignment (SAA) and examine its value. The SAA's development, which relies on role-plays, is…
Descriptors: Self Concept, Undergraduate Students, Class Activities, Reflection
Burg, Luciana B.; Daetwyler, Christof J.; de Oliveira Filho, Getúlio R.; Del Castanhel, Flávia; Grosseman, Suely – Journal of Education and Learning, 2019
Breaking bad news (BBN) is necessary in medical practice and requires training. The purpose of this study is to evaluate the efficacy and mainly explore the components involved in medical students' and residents' performance after a flipped educational intervention to train them to break bad news. A randomized controlled before-after study was…
Descriptors: Medical Students, Patient Education, Information Dissemination, Communication Skills
Laffey, James; Griffin, Joseph; Sigoloff, Justin; Sadler, Troy; Goggins, Sean; Womack, Andrew; Wulff, Eric – Grantee Submission, 2019
Mission HydroSci (MHS) teaches water systems and scientific argumentation towards meeting Next Generation Science Standards. MHS is a game-based 3D virtual environment for enacting transformational role-playing, wherein students must learn new knowledge and competencies in order to successfully complete the game missions. MHS was developed for…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Role Playing
Brenner, Laurence – ProQuest LLC, 2019
"Playing With Dragons: Using Role-playing Games to Support Academic Objectives" explores how table role-playing games might positively impact the attainment of classroom learning objectives. This paper begins with an exploration of what a table role-playing game is, and compares it to educational theatre techniques, primarily process…
Descriptors: Role Playing, Teaching Methods, Educational Objectives, Game Based Learning
Enilda Romero-Hall; Renee Patrick; Gül Sahin – International Journal of Designs for Learning, 2019
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This webbased tool was designed for psychology students to engage in a role-playing experience that serves to increase individuals' empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging…
Descriptors: Role Playing, Aging (Individuals), Ethnicity, Perspective Taking
Jesuit, David K.; Strachan, J. Cherie – Journal of University Teaching and Learning Practice, 2021
This article explores the effect of student engagement on learning outcomes associated with students' participation in Model United Nations. We developed an objective assessment of learning outcomes by fielding a survey to conference participants and measuring their general knowledge of the United Nations. We follow-up the survey by asking faculty…
Descriptors: Learner Engagement, Outcomes of Education, Political Science, Simulation
Sim, Duncan; Boyle, Elizabeth; Leith, Murray Stewart; Williams, Alan; Jimoyiannis, Athanassios; Tsiotakis, Panagiotis – Journal of Geography in Higher Education, 2021
This paper explores the contribution to geography teaching which can be made by serious games. We describe the ways in which gaming has progressed from "dissected maps" and jigsaws through board games, to the range of online games which are available today. We describe the development, in conjunction with European partner institutions,…
Descriptors: Geography, Instruction, Teaching Methods, Educational Games
Bagès, Céline; Hoareau, Natacha; Guerrien, Alain – Journal of Research in Childhood Education, 2021
The purpose of this article is to determine the effectiveness of role-playing games (RPGs) as an intervention program to reduce bullying. Eighty-six French 6th-graders were randomly assigned to either the empathy training program involving three RPG sessions of 60 minutes or to the control condition in which students benefited from three sessions…
Descriptors: Bullying, Role Playing, Intervention, Behavior Modification
Vadurová, Helena; Slepicková, Lenka – Educational Forum, 2021
This paper describes the process of implementing the Global Storylines (GSL) approach in Czech primary schools by looking at the data (interviews, participatory observations, written teachers' reflections) collected from 12 primary schools. It attempts to analyze the main effects of GSL on pupils, teachers, and the class as a whole and…
Descriptors: Student Diversity, Global Approach, Teaching Methods, Elementary School Teachers
Luke, Sara E.; Ford, Deana; Vaughn, Michelle; Fulchini-Scruggs, Angelica – Journal of Technology and Teacher Education, 2021
Scholars have advocated for practice-based experiences, including high-leverage practices and metacognition, to be incorporated within preservice teacher programs, as they have the most pervasive impact on students' learning. One way in which teacher preparation programs have incorporated practice-based experiences is through the use of…
Descriptors: Computer Simulation, Role Playing, Vignettes, Parent Teacher Conferences