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Seong Hyeon Choi; Kemtong Sinwongsuwat – rEFLections, 2024
Technology-enhanced language learning, or TELL, has played a major role in boosting EFL learners' speaking skills in recent years. The use of online technological methods such as vlogging and uploading videos to popular social networks such as YouTube, in particular, has been recommended as a tool to hone students' conversation skills in addition…
Descriptors: Video Technology, Electronic Publishing, English (Second Language), Second Language Learning
Aldha Williyan; Sri Wuli Fitriati; Hendi Pratama; Zulfa Sakhiyya – Teaching English with Technology, 2024
This research explores the collaboration between Indonesian English as a Foreign Language (EFL) educators and Artificial Intelligence (AI) in content development. Employing a qualitative approach, semi-structured interviews were conducted to delve into the perspectives, experiences, and interactions of educators in the realm of AI-enhanced content…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Schutz, Kristine M.; Danielson, Katie A. – Literacy Research and Instruction, 2019
Despite a focus on interactive read alouds (IRAs) in literacy methods courses, many teacher candidates (TCs) need support translating instructional recommendations into practice. Practice-based approaches can help TCs begin to embody knowledge, techniques, and dispositions necessary for teaching. This qualitative study investigates two literacy…
Descriptors: Teacher Educators, Preservice Teacher Education, Reading Aloud to Others, Role Playing
Pease, Michael; Pérez-Lapeña, Blanca; Lant, Christopher – Journal of Geography in Higher Education, 2019
This paper describes environmental systems games developed for energy and water resource use designed to be adaptable from high school to undergraduate use. Two of the games are computer simulations with adjustable levels of difficulty that can be done in a computer lab or as a homework assignment. The third is a peer-to-peer roleplayer game…
Descriptors: Energy, Water, Natural Resources, Geography Instruction
Kluver, Daria B.; Robertson, Wendy M.; Agardy, Rachael – Journal of Geoscience Education, 2018
A clear understanding of climate change and its impacts on society is an integral component of scientific literacy today. However, college students in introductory and lower division science courses often struggle to connect with this material in a meaningful way when they do not see how it is relevant to their daily lives. To address this…
Descriptors: Climate, Educational Games, Introductory Courses, Role Playing
Martin, Cathlena – American Journal of Play, 2018
Game historians usually trace the literary roots of role-playing games to J. R. R. Tolkien and other fantasy authors. In this article, the author argues that, although Tolkien indeed provided pioneer game creators with specific content, historians have missed the important early influence on game history of children's literature that advocates and…
Descriptors: Role Playing, Childrens Literature, History Instruction, Games
Paul, Rik; Ponnam, Abhilash – Decision Sciences Journal of Innovative Education, 2018
Services are intangible in nature. For a marketing educator, it is difficult to illustrate to students the means of creating favorable customer experiences through standard lectures or case studies in a services context, considering this intangibility property. This paper describes a simple role playing game that uses the Chinese puzzle 'Tangram'…
Descriptors: Consumer Education, Retailing, Distributive Education, Business Administration Education
Storm, Scott; Jones, Karis – English Teaching: Practice and Critique, 2021
Purpose: This paper aims to describe the critical literacies of high school students engaged in a youth participatory action research (YPAR) project focused on a roleplaying game, Dungeons and Dragons, in a queer-led afterschool space. The paper illustrates how youth critique and resist unjust societal norms while simultaneously envisioning queer…
Descriptors: High School Students, After School Programs, Role Playing, Social Bias
Li, Baomin; Yu, Qing; Yang, Fenglei – Best Evidence in Chinese Education, 2022
Blended instruction integrating off-line and on-line teaching has become an important instrument for promoting educational reform and innovation. However, the results of current empirical studies diverge on the effect of blended instruction on student performance, which necessitates further research on the effectiveness of blended instruction and…
Descriptors: Blended Learning, Teaching Methods, Effect Size, Academic Achievement
Kirschner, Shanna A. – Journal of Political Science Education, 2020
Protracted conflict presents students with an unfamiliar and often puzzling context. Why do negotiations sometimes succeed, while at other points, actors are unable to reach agreement on key issues, even in the face of deadly costs? In this article, I introduce an extended role-playing simulation designed to enhance student understanding of…
Descriptors: Conflict, Persuasive Discourse, Teaching Methods, Political Science
Hedges, Clive; Ingleby, Ewan; Cosson, Philip – Research in Post-Compulsory Education, 2020
This article explores the student experience of simulated learning in post-compulsory radiography education. The content is based on the varied experiences of students using both laboratory-based simulation exercises and a virtual reality computer simulation activity by situating these views within a wider understanding of the students' journey…
Descriptors: Formative Evaluation, Radiology, Medical Education, Graduate Students
Purtell, Alicia; Talbot, Robert; Moore, Michael E. – Journal of College Science Teaching, 2020
Learning Assistants (LAs) help students develop a deeper understanding of content and are particularly effective during active learning instruction. A foundational pillar of the LA model is the LA pedagogy course, which teaches LAs about evidence-based instruction and about how students learn (Otero et al., 2010). From LA survey responses, this…
Descriptors: Barriers, Learner Engagement, Interaction, Classroom Environment
Yang, Zhiguo; Guo, Xiang – Decision Sciences Journal of Innovative Education, 2020
Hadoop is a well-known big data system and a subject covered in many big data courses. This article describes two role play games for teaching the two fundamental components in the Hadoop framework, MapReduce and Hadoop Distributed File System (HDFS). In the games, students form teams and play different roles as a part of a Hadoop cluster. The…
Descriptors: Role Playing, Educational Games, Teaching Methods, Class Activities
Grindheim, Liv Torunn – Contemporary Issues in Early Childhood, 2020
The voices of both early childhood education teachers and children tend to be weak in the choir of agents that constitute the aims and practices of early childhood education. In this article, a video that a teacher made of four children playing dragons, followed by open-ended interviews exploring why she found this particular activity of interest…
Descriptors: Imagination, Teacher Attitudes, Early Childhood Teachers, Video Technology
Whitelock, Vincent G. – Journal of Information Systems Education, 2020
This paper presents a hands-on simulation that is conducted in an introductory integrated supply chain management course using enterprise resource planning concepts associated with the Cash-to-Cash Manufacturing Operating Cycle. More specifically, this activity simulates the activities in the procure-to-pay, plan-to-produce, and order-to-cash…
Descriptors: Experiential Learning, Manufacturing, Purchasing, Simulation