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Boyce, Stephen – ProQuest LLC, 2021
The world continues to be plagued by cyber incidents that impact businesses, schools, hospitals, and government institutions. Some organizations have given cybersecurity a line item on the annual budget, while others have created dedicated departments to improve their technical defenses. Executive boards and C-level executives have shifted from an…
Descriptors: Demography, Decision Making, Computer Security, Undergraduate Students
Yasemin Sönmez Gümüshan; Fatma Sönmez Çakir – Journal of Theoretical Educational Science, 2023
E-learning systems are one of the effective methods used for education. It is obvious that both during the Pandemic period when distance education is actively used and in normal life, participants apply to e-learning systems to follow lessons or improve themselves. Computer and internet applications are getting into education more and more day by…
Descriptors: Electronic Learning, Distance Education, Computer Uses in Education, Internet
Ren, Shuo – ProQuest LLC, 2019
There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a…
Descriptors: Educational Technology, Science Laboratories, Computer Simulation, Active Learning
Attributes of Communication Aids as Described by Those Supporting Children and Young People with AAC
Judge, Simon; Murray, Janice; Lynch, Yvonne; Meredith, Stuart; Moulam, Liz; Randall, Nicola; Whittle, Helen; Goldbart, Juliet – International Journal of Language & Communication Disorders, 2023
Background: Those supporting children and young people who use augmentative and alternative communication (AAC) contribute to ongoing complex decision-making about communication aid selection and support. Little is known about how these decisions are made in practice and how attributes of the communication aid are described or considered. Aims: To…
Descriptors: Assistive Technology, Augmentative and Alternative Communication, Decision Making, Children
Qiyang Zhang; Amanda Neitzel – Journal of Research on Educational Effectiveness, 2024
In recent years, the rapid development of artificial intelligence has enabled the launch of many new screening tools. This review aims to facilitate screening tool selection through a systematic narrative review and feature analysis. The current adoption rate of transparent tool reporting is low: by screening 191 studies published in the…
Descriptors: Selection Tools, Educational Resources, Artificial Intelligence, Selection Criteria
Aleksandra Kostic-Ljubisavljevic; Andreja Samcovic – Education and Information Technologies, 2024
This paper reports on how the concept and technologies of GIS are included in the telecommunications engineering curriculum at the undergraduate level. The course of Fundamentals of GIS is described in detail. The usage of GIS software is necessary part of GIS technology education. In order to evaluate available GIS software, several criteria are…
Descriptors: Geographic Information Systems, Computer Software Selection, Computer Uses in Education, Telecommunications
II. Douglas R. Allen – ProQuest LLC, 2023
The problem addressed in this study was whether real or perceived barriers exist among higher education finance professionals, which may influence their perceptions of risk and trustworthiness to adopt FinTech. The purpose of this study was to address whether or not perceptions of the risks and trustworthiness of software applications used in…
Descriptors: Risk, Trust (Psychology), Credibility, Computer Software
Buller, Ryan – portal: Libraries and the Academy, 2017
This paper will outline the process and discussions undertaken at the University of Denver's University Libraries to implement a lending service providing video game consoles. Faculty and staff at the University Libraries decided to pursue the new lending service, though not a traditional library offering, to support the needs of a video game…
Descriptors: College Libraries, Library Services, Video Games, Program Implementation
Qiyang Zhang; Amanda J. Neitzel; Robert Slavin – Society for Research on Educational Effectiveness, 2021
Background: Rigorous meta-analysis holds promise to answer the ultimate important question in education: which interventions work and for whom? Evidence-based reform in education has contributed to a proliferation of well-designed experiments in recent years, which calls for updated systematic reviews. However, this proliferation is a double-edged…
Descriptors: Educational Research, Literature Reviews, Meta Analysis, Selection Tools
Ting Zhang; Paul Bailey; Yuqi Liao; Emmanuel Sikali – Large-scale Assessments in Education, 2024
The EdSurvey package helps users download, explore variables in, extract data from, and run analyses on large-scale assessment data. The analysis functions in EdSurvey account for the use of plausible values for test scores, survey sampling weights, and their associated variance estimator. We describe the capabilities of the package in the context…
Descriptors: National Competency Tests, Information Retrieval, Data Collection, Test Validity
Barbosa, Rafael; Souza, Ricardo – Informatics in Education, 2021
Software is usually considered enabler for innovation in education. Thus, it is necessary to investigate: What leads to innovation in education and which, therefore, should be considered in the development of educational software? How to support decision-making for choosing software to be used in teaching and learning? How to evaluate software…
Descriptors: Educational Innovation, Computer Uses in Education, Computer Software, 21st Century Skills
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Godfrey F. Mendes – ProQuest LLC, 2024
This Praxis develops a machine learning (ML) model to address ransomware threats in higher education institutions (HEIs). HEIs are vulnerable to cyberattacks due to their open-access environments, diverse user bases, and decentralized IT systems. These vulnerabilities are compounded by limited budgets, heightened risks from increased digital…
Descriptors: Colleges, Artificial Intelligence, Users (Information), Risk Assessment
Sk, Md Ajimuddin; Jana, Sibsankar; Khatun, Samima – Higher Education for the Future, 2021
We are in the age of information and communication technology (ICT), where the learning communities (i.e., learners, teachers, scholars, etc.), mainly in higher education domains, are more technology dependent. The stakeholders always handle advanced research, study and technologies, and therefore they need some authentic and updated information…
Descriptors: Open Source Technology, Computer Software Selection, Selection Criteria, Integrated Learning Systems
Abbasnasab Sardareh, Sedigheh; Brown, Gavin T. L.; Denny, Paul – Teaching Statistics: An International Journal for Teachers, 2021
Research students in social science disciplines frequently struggle to master statistical analysis. A contributing factor may be the statistical software that is used, as the design of such software may not address the needs of non-statisticians or non-computer programming students. Hence, decisions about which statistical software tools are most…
Descriptors: Comparative Analysis, Computer Software, Statistics, Introductory Courses