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Erlandson, Robert F. – 2002
This paper examines how teachers, as educational designers, can utilize universal design for learning (UDL) concepts. UDL is a comprehensive approach to the design of educational systems that addresses elements necessary for the achievement of desired educational goals and objectives: elements such as equity among the participants, environmental…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Design Preferences, Designers
Raphael, Chad – 2002
This paper identifies three rationales in the relevant literature for closing the gender gap in computing: economic, cultural and political. Each rationale implies a different set of indicators of present inequalities, disparate goals for creating equality, and distinct principles for software and web site design that aims to help girls overcome…
Descriptors: Computer Oriented Programs, Computer Software Development, Computer System Design, Computer Use
Packard, Abbot L.; Holmes, Glen A. – 2000
This paper investigates a collaboration between faculty and students in a college statistics course to develop a method of quickly getting homework graded with feedback indicated and returned to the students. Using a World Wide Web site to deliver this support was a possible solution. A survey was developed to gain student input in the process of…
Descriptors: Action Research, Computer System Design, Computer Uses in Education, Design Preferences

Pett, Dennis; Wilson, Trudy – Educational Technology Research and Development, 1996
Reviews color research and considers its implications for the design of instructional materials. Topics include physiological and psychological effects; color and learning, including attention, search tasks, retention and other objective measures, and non-objective measures; color and the cathode ray tube (CRT); and further research needs.…
Descriptors: Attention, Color, Design Preferences, Learning Strategies

Engle, Michael O. – Internet Reference Services Quarterly, 1996
Discusses the use of the World Wide Web by academic libraries for reference and instruction. Widespread availability of software for browsing, creating, editing, and mounting World Wide Web pages necessitates discussion on the development of a library Web site; Hyper Text Markup Language; software evaluation; suggestions for writing Web pages; and…
Descriptors: Academic Libraries, Computer Software, Design Preferences, Futures (of Society)
Huffman, Heather B.; Jernstedt, G. Christian; Reed, Virginia A.; Reber, Emily S.; Burns, Mathew B.; Oostenink, Richard J.; Williams, Margot T. – Educational Technology, 2003
Suggests two guiding principles as a framework to interpret the research findings of environmental psychology that focus on effective classroom design: effective design promotes attention in the classroom and allows for periodic shifts of learner activities. Examines these principles as they apply to the design of a computer classroom, reviewing…
Descriptors: Classroom Design, Computer Assisted Instruction, Computer Uses in Education, Design Preferences

Myerberg, Henry – Knowledge Quest, 2002
Discusses design elements of a 21st century school library, including space, books and shelving, seats, tables, technology (computers, scanners, projectors), building materials (wood, metal, plastic, paint, glass, fibers), and light and color. A sidebar describes the L!BRARY initiative to creatively design, professionally staff, and…
Descriptors: Design Preferences, Educational Facilities Design, Elementary Secondary Education, Learning Resources Centers
Tiger, Fern – Child Care Information Exchange, 1995
Describes the process of writing and designing an effective brochure about a child care center, including working with professional designers and printers. (DR)
Descriptors: Advertising, Aesthetic Values, Consultants, Day Care Centers

Li, Jie; Wu, Gang; Marks, Ellen; Fan, Weiyu – Internet Reference Services Quarterly, 1998
Discusses the design and implementation of a World Wide Web-based alternative medicine virtual resource. This homepage integrates regional, national, and international resources and delivers library services to the user's desktop. Goals, structure, and organizational schemes of the system are detailed, and design issues for building such a…
Descriptors: Database Design, Design Preferences, Document Delivery, Information Dissemination

Gibbons, Andrew S.; Bhardwaj, Krishna Kumar; Richards, Robert – Educational Technology Research and Development, 1998
Describes how a practical design question led to a reconsideration of the design process for problem-based instruction. Argues that this restructured process, called the "single-parse" design method, is of general value to designers. Discusses the product that emerged and application to the World Wide Web. (AEF)
Descriptors: Computer Assisted Instruction, Design Preferences, Designers, Instructional Design

Ferrington, Gary – Journal of Visual Literacy, 1994
Explores the concept of "theater of the mind" and discusses design factors in creating audio works that effectively stimulate mental pictures, including: narrative format in audio scripting; qualities of voice; use of concrete language; music; noise versus silence; and the creation of the illusion of space using monaural, stereophonic,…
Descriptors: Audiences, Audio Equipment, Auditory Stimuli, Design Preferences

Pulsinelli, Alesha; Roubie, Cynthia – Performance Improvement, 2001
The project DEVISE case study shows how diversity modeling can be used as a powerful design tool. Designers used performance-centered design techniques to create a virtual learning environment in which students with learning disabilities would be more fully supported with an interface that meets their needs. (AEF)
Descriptors: Computer Interfaces, Computer Software Development, Design Preferences, Educational Technology
Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
Groth, Randall – Mathematics Education Research Journal, 2003
The study describes levels of thinking in regard to the design of statistical studies. Clinical interviews were conducted with 15 students who were enrolled in high school or were recent high school graduates, and who represented a range of mathematical backgrounds. During the clinical interview sessions students were asked how they would go about…
Descriptors: Statistical Studies, High School Graduates, High School Students, Design Preferences