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Cennamo, Katherine; Brandt, Carol – Educational Technology Research and Development, 2012
Studio-based instruction, as traditionally enacted in design disciplines such as architecture, product design, graphic design, and the like, consists of dedicated desk space for each student, extended time blocks allocated to studio classes, and classroom interactions characterized by independent and group work on design problems supplemented by…
Descriptors: Instruction, Teacher Student Relationship, Classroom Techniques, Classroom Environment
Chuah, Joon Hao – ProQuest LLC, 2013
Embodied conversational agents (ECAs) have been used as virtual conversational partners in interpersonal skills training applications such as medical interviews, military decision making, and cultural training. Ideally, in interpersonal skills training users will perceive and treat the ECAs the same as they would real people. The perception and…
Descriptors: Interpersonal Competence, Intelligent Tutoring Systems, Technology Uses in Education, Educational Technology
Cheung, Gifford – ProQuest LLC, 2013
In this dissertation, I explore the idea of designing "flexible game systems". A flexible game system allows players (not software designers) to decide on what rules to enforce, who enforces them, and when. I explore this in the context of digital card games and introduce two design strategies for promoting flexibility. The first…
Descriptors: Computer Games, Instructional Design, Robustness (Statistics), Play
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Evanini, Keelan; Heilman, Michael; Wang, Xinhao; Blanchard, Daniel – ETS Research Report Series, 2015
This report describes the initial automated scoring results that were obtained using the constructed responses from the Writing and Speaking sections of the pilot forms of the "TOEFL Junior"® Comprehensive test administered in late 2011. For all of the items except one (the edit item in the Writing section), existing automated scoring…
Descriptors: Computer Assisted Testing, Automation, Language Tests, Second Language Learning
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Evett, Lindsay; Ridley, Allan; Keating, Liz; Merritt, Liz; Merritt, Patrick; Shopland, Nick; Brown, David – International Journal of Game-Based Learning, 2011
Serious games are effective and engaging learning resources for people with disabilities, and guidelines exist to make games accessible to people with disabilities. During research into designing accessible interfaces and games, it was noted that people who are blind often report enjoying playing Wii Sports. These games are pick-upand- play games…
Descriptors: Educational Games, Disabilities, Blindness, Racquet Sports
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Doede, Robert – Bulletin of Science, Technology & Society, 2011
Polanyi and Transhumanism both place technologies in pivotal roles in bringing about "Homo sapiens"' species transitions. The question is asked whether Polanyi's emphasis on the role of technology in "Homo sapiens"' rise out of mute beasthood indicates that he might have been inclined to embrace the Transhumanist vision of "Homo sapiens"'…
Descriptors: Information Technology, Role, Language Role, Epistemology
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Terras, M. M.; Ramsay, J.; Boyle, E. A. – E-Learning and Digital Media, 2015
The unprecedented opportunities for production and collaborative working supported by Web 2.0 technology offer immense potential for active knowledge creation. Research to date has mostly explored the demographic factors that influence production but we argue here that a more detailed understanding of the psychological determinants of online…
Descriptors: Web 2.0 Technologies, Psychology, Influence of Technology, Interaction
Lin, Yi-Ling – ProQuest LLC, 2013
This dissertation focuses on investigating whether users will locate desired images more efficiently and effectively when they are provided with information descriptors from both experts and the general public. This study develops a way to support image finding through a human-computer interface by providing subject headings and social tags about…
Descriptors: Information Science, Users (Information), Information Retrieval, Access to Information
Sabourin, Jennifer L.; Mott, Bradford W.; Lester, James C. – International Educational Data Mining Society, 2012
Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students' success in computer-based learning environments. Consequently, understanding students' self-regulated learning behavior has been the subject of increasing interest. Unfortunately, monitoring these behaviors in real-time has proven…
Descriptors: Computer Assisted Instruction, Goal Orientation, Prediction, Classification
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Hortovanyi, Lilla; Ferincz, Adrienn – Learning Organization, 2015
Purpose: The purpose of this paper is to analyse the relationship between on-the-job learning and information and communication technology (ICT). Design/methodology/approach: Action research methodology was applied to study 62 small- and medium-sized corporations, and to interview over 200 knowledge workers and managers. The qualitative, textual…
Descriptors: Information Technology, On the Job Training, Workplace Learning, Action Research
Abraham, Sunil George – ProQuest LLC, 2011
This study reports findings from a controlled experiment evaluating the benefits of structuring design advice as patterns. Over the years, the pattern concept from architecture has become a native within the HCI community and its related discussions on sharing design knowledge. It is argued that the context-rich, and tangible, nature of patterns…
Descriptors: Interaction, Design, Communication (Thought Transfer), Computer Science
Hoffman, Daniel L. – ProQuest LLC, 2013
The purpose of the study is to better understand the role of physicality, interactivity, and interface effects in learning with digital content. Drawing on work in cognitive science, human-computer interaction, and multimedia learning, the study argues that interfaces that promote physical interaction can provide "conceptual leverage"…
Descriptors: Multimedia Instruction, Multimedia Materials, Electronic Learning, Man Machine Systems
Rimland, Jeffrey C. – ProQuest LLC, 2013
In many evolving systems, inputs can be derived from both human observations and physical sensors. Additionally, many computation and analysis tasks can be performed by either human beings or artificial intelligence (AI) applications. For example, weather prediction, emergency event response, assistive technology for various human sensory and…
Descriptors: Man Machine Systems, Artificial Intelligence, Client Server Architecture, Information Technology
Geyer, Cornelia; Geisler, Stefan – International Association for Development of the Information Society, 2012
Knowledge of fundamentals of human-computer interaction resp. usability engineering is getting more and more important in technical domains. However this interdisciplinary field of work and corresponding degree programs are not broadly known. Therefore at the Hochschule Ruhr West, University of Applied Sciences, a program was developed to give…
Descriptors: Foreign Countries, Computer Science, Adolescents, Man Machine Systems
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Chiappini, Giampaolo – International Journal for Technology in Mathematics Education, 2012
Is it possible to study the ergonomic affordances offered by a system designed for educational aims and their transformation into cultural affordances? To this purpose, what references can we adopt? This work describes the theoretical framework used to realise this study referring to AlNuSet, a system realised within the EC ReMath project to…
Descriptors: Human Factors Engineering, Models, Mathematics, Mathematics Instruction
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