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Frude, Neil; Jandric, Petar – E-Learning and Digital Media, 2015
This conversation focuses on a book published in 1983 that examined "animism," the tendency to regard non-living entities as living and sentient. "The Intimate Machine" suggested that animism will be fully exploited by artificial intelligence (AI) and robotics, generating artefacts that will engage the user in…
Descriptors: Artificial Intelligence, Robotics, Books, Interpersonal Relationship
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Antunes, Pedro; Xiao, Lu; Pino, Jose A. – International Journal of Technology and Design Education, 2014
Human-computer interaction (HCI) design generally involves collaboration from professionals in different disciplines. Trained in different design education systems, these professionals can have different conceptual understandings about design. Recognizing and identifying these differences are key issues for establishing shared design practices…
Descriptors: Man Machine Systems, Computer System Design, Students, Educational Background
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Gleason, Shannon C. – Canadian Journal of Science, Mathematics and Technology Education, 2014
I argue that larger cultural concerns about human-technology interactions are seldom addressed in teacher education. This article seeks to trace cultural anxieties about technology by addressing the long-standing trope of human versus machine; examine how these concerns are manifested and addressed (or not) in popular culture, educational…
Descriptors: Teacher Education, Technology, Feminism, Man Machine Systems
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Koroleva, D. O.; Kochervey, A. I.; Nasonova, K. M.; Shibeko, Yu. V. – Russian Education & Society, 2016
The gaming culture of modern childhood takes place not only in real space, but in a virtual one too. These two components (two planes of development) are often viewed in isolation from one another. This study investigates the completely new phenomenon of augmented reality gaming through the lens of "Pokemon Go," and it describes how the…
Descriptors: Computer Games, Popular Culture, Cross Cultural Studies, Computer Oriented Programs
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Suarez-Warden, Fernando; Barrera, Salvador – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about platforms…
Descriptors: Computer Simulation, Simulated Environment, Man Machine Systems, Communication Skills
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Borge, Marcela; Toprani, Dhvani; Yan, Shulong; Xia, Yu – Computer Science Education, 2020
Background and Context: in this paper, we argue that integrating Human-Computer Interaction (HCI) into K-12 computing education can present learners with opportunities to develop human-centered design skills as well as higher-order thinking skills. Objective: to address the issues related to the development of HCI forms of expertise, we introduce…
Descriptors: Elementary Secondary Education, Design, Skill Development, Thinking Skills
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Janicki, Thomas N.; Cummings, Jeffrey; Healy, R. Joseph – Information Systems Education Journal, 2015
Individuals have increasing options on retrieving information related to hardware and software. Specific hardware devices include desktops, tablets and smart devices. Also, the number of software applications has significantly increased the user's capability to access data. Software applications include the traditional web site, smart device…
Descriptors: Computer Science Education, Man Machine Systems, Computer Software, Curriculum Development
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Schneider, Bertrand; Blikstein, Paulo – Journal of Educational Data Mining, 2015
In this paper, we describe multimodal learning analytics (MMLA) techniques to analyze data collected around an interactive learning environment. In a previous study (Schneider & Blikstein, submitted), we designed and evaluated a Tangible User Interface (TUI) where dyads of students were asked to learn about the human hearing system by…
Descriptors: Educational Research, Data Collection, Data Analysis, Educational Environment
Fouse, Adam S. – ProQuest LLC, 2013
Advances in technology now make it possible to capture detailed multimodal data about real-world everyday activity. Researchers have taken advantage of these advances to address questions about activity in more systematic and precise ways. Along with exciting opportunities to record data in ways that were not possible before, there are also…
Descriptors: Technological Advancement, Time, Man Machine Systems, Visualization
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Hasse, Cathrine – Oxford Review of Education, 2017
Ongoing developments in educational technologies place increasing demands on teachers who have to make decisions on a daily basis concerning how, when, and where to make use of technologies in classrooms. Building on results from the Danish project Technucation, this paper argues that there is a marked need for a teacher-specific version of the…
Descriptors: Foreign Countries, Technological Literacy, Teacher Competencies, Educational Technology
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Kouppanou, Anna – Educational Philosophy and Theory, 2015
Bernard Stiegler's concept of individuation suggests that the human being is co-constituted with technology. Technology precedes the individual in the respect that the latter is thrown in a technological world that always already contains externally inscribed memories--what he calls tertiary memories--that selectively form the individual and the…
Descriptors: Philosophy, Postmodernism, Technology, Theories
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Chatzara, K.; Karagiannidis, C.; Stamatis, D. – Education and Information Technologies, 2016
This paper presents an anthropocentric approach in human-machine interaction in the area of self-regulated e-learning. In an attempt to enhance communication mediated through computers for pedagogical use we propose the incorporation of an intelligent emotional agent that is represented by a synthetic character with multimedia capabilities,…
Descriptors: Electronic Learning, Computer Mediated Communication, Higher Education, Learning Problems
Li, Ming – ProQuest LLC, 2013
The goal of this work is to enhance the robustness and efficiency of the multimodal human states recognition task. Human states recognition can be considered as a joint term for identifying/verifing various kinds of human related states, such as biometric identity, language spoken, age, gender, emotion, intoxication level, physical activity, vocal…
Descriptors: Recognition (Psychology), Efficiency, Factor Analysis, Classification
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González Ibánez, José de Jesús Luis; Wang, Alf Inge – International Journal of Game-Based Learning, 2015
The emergence of gesture-based computing and inexpensive gesture recognition technology such as the Kinect have opened doors for a new generation of educational games. Gesture based-based interfaces make it possible to provide user interfaces that are more nature and closer to the tasks being carried out, and helping students that learn best…
Descriptors: Recycling, Educational Games, Computer Games, Nonverbal Communication
Gong, Susan P. – Educational Technology, 2016
The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…
Descriptors: Computer Interfaces, Computer System Design, Computer Uses in Education, Educational Technology
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