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Gundogan, M. Banu; Eby, Gulsun – Online Submission, 2012
This paper aims to draw attention to the sustainability of distance learning in terms of the design process based on learner characteristics and technology usage. Distance learning has become a cyberized system owing its presence to developments in digital technologies. Technological developments solve some immediate problems but also have the…
Descriptors: Foreign Countries, Distance Education, Sustainable Development, Educational Policy
Simoneau, Mike – American School & University, 2012
Many school and college campuses are like small cities--they offer a little bit of everything. Although academic buildings and residence halls account for a sizable percentage of the facilities on a campus, the academic community on a school campus can include other buildings with specialized design and performance needs: laboratories,…
Descriptors: Educational Facilities Design, Sustainable Development, Building Design, School Buildings
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Nair, Uday – E-Learning and Digital Media, 2015
There are two sides to a coin when it comes to implementing technology at universities; on one side, there is the university using technologies via the virtual learning environment that seems to be outdated with the digital needs of the students, and on the other side, while implementing technology at the university learning environment the focus…
Descriptors: Educational Environment, Individualized Programs, Technology Uses in Education, Technology Integration
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Schaffer, Scott P.; Reyes, Lisette; Kim, Hannah; Collins, Bart – Educational Media International, 2010
Learning designs aimed at supporting transformational change could significantly benefit from the adoption of socio-historical and socio-cultural analysis approaches. Such systemic perspectives are gaining more importance in education as they facilitate understanding of complex interactions between learning environments and human activity. The…
Descriptors: Chronic Illness, Diabetes, Patients, Self Management
Data Quality Campaign, 2011
In 2005, the Data Quality Campaign (DQC) identified the "10 Essential Elements of a Statewide Longitudinal Data System" to provide a roadmap for state policymakers as they built statewide longitudinal data systems designed to collect, store, & use longitudinal data to improve student achievement & outcomes. In 2007, the federal America COMPETES…
Descriptors: Educational Policy, Alignment (Education), Standard Setting, Management Information Systems
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Wray, Christina C. – Journal of Library & Information Services In Distance Learning, 2013
Providing accessible library services and instruction to distance users with disabilities can seem daunting. This article, which grew out of a webinar presented by the author to the Health Science Special Interest Group of ACRL, provides practical strategies to help content creators utilize built-in accessibility features and provides a resources…
Descriptors: Library Services, Online Systems, Access to Information, Accessibility (for Disabled)
Mentzer, Nathan – National Center for Engineering and Technology Education, 2012
The objective of this research was to explore design thinking among teams of high school students. This objective is encompassed in the research question driving this inquiry: How do teams of high school students allocate time across stages of design? Design thinking on the professional level typically occurs in a team environment. Many…
Descriptors: High School Students, Engineering, Design, Cognitive Processes
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Berndt, Rene – Educational Facility Planner, 2012
As the designer of primary and secondary educational facilities, the author has become familiar with educational thinkers such as Sir Kenneth Robinson, Peter Senge, Ewan McIntosh, Daniel Pink and Howard Gardner--each promoting an approach based on system-thinking, self-directed exploration and multidimensional, interactive learning. In 2009, he…
Descriptors: Early Childhood Education, Reggio Emilia Approach, Montessori Method, Educational Facilities
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Staeger-Wilson, Katheryne; Sampson, Douglas H. – Journal of Postsecondary Education and Disability, 2012
This practice brief highlights the collaborative work among a disability resource professional, a university architect, and students with disabilities to create a campus recreation center with universal design features. This partnership serves to illustrate that building to minimum compliance standards does not necessarily remove barriers to…
Descriptors: Disabilities, Best Practices, Recreation, Partnerships in Education
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Sánchez Vera, Ma. del Mar; Tomás Fernández Breis, Jesualdo; Serrano Sánchez, José Luis; Prendes Espinosa, Ma. Paz – Journal of New Approaches in Educational Research, 2013
Semantic Web technologies have been applied in educational settings for different purposes in recent years, with the type of application being mainly defined by the way in which knowledge is represented and exploited. The basic technology for knowledge representation in Semantic Web settings is the ontology, which represents a common, shareable…
Descriptors: Educational Technology, Online Systems, Instructional Development, Instructional Design
Kelly, Valerie Hunter – ProQuest LLC, 2011
Virtual environments, virtual worlds, simulations, 3D models are loaded with potential, promise, and problems. While learning in virtual settings is still being researched, instructional designers are challenged as to which instructional design practices are best suited for virtual environments (VEs). The problem is there is a lack of a conceptual…
Descriptors: Instructional Design, Virtual Classrooms, Humanities, Computer Simulation
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Rosenfeld Halverson, Erica; Lowenhaupt, Rebecca; Kalaitzidis, T. J. – Journal of Technology and Teacher Education, 2015
This article examines how arts-based informal learning spaces engage young people at the intersection of creativity and technology. We conducted case studies of four youth media arts organizations to understand how teaching is defined and realized in these contexts. We find that teaching is a distributed act that sits at the intersection of…
Descriptors: Creative Activities, Creative Development, Art Education, Creativity
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Sajiene, Laima; Tamuliene, Rasa – Quality of Higher Education, 2012
The research presented in this article aims to validate quality assessment parameters for student support at higher education institutions. Student support is discussed as the system of services provided by a higher education institution which helps to develop student-centred curriculum and fulfils students' emotional, academic, social needs, and…
Descriptors: Higher Education, Educational Environment, Educational Quality, Quality Assurance
Healthy Schools Network, Inc., 2012
"Ergonomics" is a body of knowledge about human abilities and limitations and how these abilities and limitations should be applied to the design of equipment, machinery, and other devices to ensure safe, comfortable and effective use. Most homes and schools today are equipped with computers for student use. Backpacks have become the…
Descriptors: Foreign Countries, Child Health, Computers, Guidelines
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