Publication Date
In 2025 | 29 |
Since 2024 | 146 |
Since 2021 (last 5 years) | 483 |
Since 2016 (last 10 years) | 1077 |
Since 2006 (last 20 years) | 2212 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Practitioners | 796 |
Teachers | 683 |
Students | 124 |
Researchers | 60 |
Administrators | 26 |
Counselors | 18 |
Parents | 9 |
Media Staff | 5 |
Community | 4 |
Support Staff | 3 |
Policymakers | 2 |
More ▼ |
Location
Australia | 106 |
Canada | 86 |
United Kingdom | 78 |
California | 54 |
United Kingdom (England) | 50 |
Turkey | 39 |
Germany | 38 |
United States | 38 |
New York | 37 |
China | 34 |
Taiwan | 33 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 4 |
Alsem, Sophie C.; van Dijk, Anouk; Verhulp, Esmée E.; Dekkers, Tycho J.; De Castro, Bram O. – Child Development, 2023
This multicenter randomized controlled trial investigated whether interactive virtual reality enhanced effectiveness of Cognitive Behavioral Therapy (CBT) to reduce children's aggressive behavior problems. Boys with aggressive behavior problems (N = 115; M[subscript age] = 10.58, SD = 1.48; 95.7% born in Netherlands) were randomized into three…
Descriptors: Aggression, Children, Behavior Problems, Behavior Modification
Bawa, Arpit – International Journal of Game-Based Learning, 2022
Studies have shown tabletop role playing games (TRPGs) to be effective motivational learning tools that can be utilized in various subject matter. However, limited research has analyzed the elements within TRPGsthat enable them to provide motivation to the users. As such, this study conducted an in-depth examination of the elements of TRPGs…
Descriptors: Role Playing, Games, Motivation, Personal Autonomy
Humpherys, Sean L.; Bakir, Nesrin; Babb, Jeffry – Journal of Education for Business, 2022
We present a role play business simulation that fosters experiential learning of the Systems Development Life Cycle (SDLC). A web portal simulates stakeholder-to-student interactions during the analysis phase. The simulation generalizes to other business domains by overcoming learning constraints such as non-collocated and asynchronous students,…
Descriptors: Experiential Learning, Role Playing, Simulation, Business Administration Education
Lo, Jane C.; Neufeld-Kaiser, Jerry – Social Education, 2022
Project-based learning (PBL) is well known for engaging students enthusiastically and for supporting strong experiential learning. Less well known is that rigorous PBL also excels at fostering rich civic engagement--of key importance now, at a time of heightened concern about civics education. In this article, the authors will illuminate how…
Descriptors: Active Learning, Student Projects, United States Government (Course), Civics
Cahill, Helen – International Journal of Qualitative Studies in Education (QSE), 2022
In this paper I analyse the influence of drama-based learning activities in an education encounter exploring an instance of gendered violence. I use data stories to chart the multiple material, social, and historical influences that emanated within a role-played act of violence by a father upon his daughter following her transgression of the…
Descriptors: Learning Activities, Role Playing, Violence, Dramatics
Kathleen Stürmer; Tim Fütterer; Stephanie Kron; Daniel Sommerhoff; Stefan Ufer – European Journal of Psychology of Education, 2024
To support professional competence development in teacher education, learning environments should allow learners to engage with professional tasks. It is crucial for knowledge and skill transfer in such learning environments to real-life context that preservice teachers perceive the task as authentic. However, due to a lack of prior knowledge,…
Descriptors: Preservice Teachers, Individual Characteristics, Teacher Competencies, Authentic Learning
Natasha J. Johnson – Management Teaching Review, 2024
Performance conversations are a critical and necessary part of performance management. Feedback is most effective when it is constructive and when it involves a dialogue rather than a monologue, but people often struggle with this skill. This activity includes an experiential exercise that applies a five-part process for performance feedback,…
Descriptors: Human Resources, Personnel Evaluation, Job Performance, Management Development
Amy L. Cook; Kristin M. Murphy; Lindsay M. Fallon; Alexis Ervin; Anastasiia Iun; Anna Whitehouse – Contemporary School Psychology, 2024
Research supports the use of engaging young students in shared reading opportunities beyond the school setting to scaffold children's social emotional and academic development. This article describes an exploratory mixed-methods case study examining the application of the Storybooks and Social Hooks (SASH) curriculum, which uses dialogic reading…
Descriptors: Reading Strategies, Computer Simulation, Social Emotional Learning, Technology Uses in Education
Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
Anthia Michaelides; Eleni Loizou – European Early Childhood Education Research Journal, 2024
Our theoretical framework is based on Vygotsky's Zone of Proximal Development focusing on adults' involvement in children's play and we argue that teachers' involvement is crucial in supporting children's play skills. Particularly, this study examines early childhood teachers' (ECTs) sociodramatic and imaginative play skills and their development…
Descriptors: Early Childhood Teachers, Play, Teacher Role, Early Childhood Education
Iftach, Geva; Shapira-Lishchinsky, Orly – Journal of Educational Administration, 2023
Purpose: The study's main goal is to investigate different leadership styles that characterize middle-level leaders, the intermediate leadership tier of role holders in school, as they practice leadership scenarios through active participation in a professional learning process of role-play simulation, using a social-ecological approach.…
Descriptors: Middle Management, Leadership Styles, Role Playing, Simulation
Dedieu, Laurence; Plé, Elisabeth – Environmental Education Research, 2023
This article raises the question of how to develop student engagement in activities for sustainable development in schools. It presents a case study in France resulting from a collaborative research involving the authors of this paper and a design team composed of two coordinators and two teachers, from elementary school and from the beginning of…
Descriptors: Foreign Countries, Elementary School Teachers, College Faculty, Learner Engagement
Cherie Woolmer; Nattalia Godbold; Isabel Treanor; Natalie McCray; Ketevan Kupatadze; Peter Felten; Catherine Bovill – Teaching & Learning Inquiry, 2023
In this paper, we present and reflect on using scenarios and role-plays as an effective approach to engaging in the often complicated conversations about student-faculty/staff partnerships, particularly those involving the scholarship of teaching and learning (SoTL). Students as co-developers of pedagogical processes, as well as co-researchers in…
Descriptors: Vignettes, Role Playing, Teacher Student Relationship, Partnerships in Education
Alstete, Jeffrey W. – Journal of International Education in Business, 2023
Purpose: The increasing need for student engagement and the wide availability of digital teaching resources are providing opportunities for careful consideration and planning of assignments within and among business management courses. This paper aims to examine implementation strategies for integrating multiple business simulations with gradually…
Descriptors: Learner Engagement, Simulation, Business Administration Education, Experiential Learning
Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation