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Toth, Kate E.; McKey, Colleen A. – Canadian Journal of Higher Education, 2010
The purpose of faculty development in terms of the educational role is to assist faculty in becoming better educators. Educational peer review (EPR) is one method of faculty development. This article is based on a study that explored the different development needs of nursing faculty within a school of nursing at an Ontario university. The study…
Descriptors: Nursing Education, Program Design, Foreign Countries, Faculty Development
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Kamaruddin, Norfadilah – Turkish Online Journal of Educational Technology - TOJET, 2010
There are many reasons why interface design for interactive courseware fails to support quality of learning experiences. The causes such as the level of interactivity, the availability of the interfaces to interact with the end users and a lack of deep knowledge about the role of interface design by the designers in the development process are…
Descriptors: Courseware, Computer System Design, Computer Interfaces, Educational Quality
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Woo, H. L. – Journal of Computer Assisted Learning, 2009
Animated pedagogical agents (APAs) are known to possess great potential in supporting learning because of their ability to simulate a real classroom learning environment. But research in this area has produced mixed results. The reason for this remains puzzling. This paper is written with two purposes: (1) to examine some recent research and…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Performance Factors
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Leather, Deborah J.; Marinho, Rita Duarte – Change: The Magazine of Higher Learning, 2009
For the last few decades, improving learning space has generally meant renovations to existing space, because raising new buildings has simply not been within most public or private institutions' budgetary capacity. But sometimes, the opportunity to oversee the development of a new building occurs. The dean who is given such an important project…
Descriptors: Educational Facilities Design, Deans, Educational Facilities Planning, Administrator Role
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Hernandez-Serrano, Maria Jose; Gonzales-Sanchez, Margarita – Online Submission, 2011
This paper reports on a project in which students' interactions with learning environments are investigated from the perspective of the spatial factors. Our research examines a significant dimension generated under the interrelationship between the subject and the virtual space, by establishing that spatial dimensions may determine the level of…
Descriptors: Foreign Countries, Socialization, Cognitive Processes, Social Experience
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Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
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Shih, Chih-Ming; Huang, Kuang-Hsu – Journal of Visual Impairment & Blindness, 2009
This case study investigated a shared living space used by four participants with severe visual impairments and their four sighted children. In this case study, the authors discovered that the participants with visual impairments focused on two aspects of design features: tactile and visual. At the same time, they revealed a unique aesthetic…
Descriptors: Visual Impairments, Visual Perception, Foreign Countries, Case Studies
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MacPhee, Larry – EDUCAUSE Quarterly, 2009
The opportunity to design a learning space does not come along often. Usually, it involves the construction of a new building or the complete remodel of an old one, and both of these require a lot of money. Smaller projects, such as renovation of a single room or a defined space, can be the best way to test ideas and establish a model for…
Descriptors: Educational Facilities Design, Design Preferences, Design Requirements, Interior Design
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Nixon, Andrea Lisa – EDUCAUSE Quarterly, 2009
In these troubled economic times, members of college and university communities must provide effective learning environments to support ever-changing curricula while reducing budgets. At the same time, a growing body of literature points to shifting needs of the variously named digital natives, Millennials or the Net Generation. This article…
Descriptors: Student Needs, Educational Facilities Planning, Alignment (Education), Space Utilization
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Marx, Jonathan I.; Miller, Lee Q. – Educational Gerontology, 2009
Although the title of the course, Combating Loneliness among Older People in Contemporary Society, states a clear goal, our service-learning class was shaped by five guiding parameters. By avoiding certain things, we allowed the course to self-organize and evolve into a learning experience beyond the one originally envisioned. This paper…
Descriptors: Service Learning, Cybernetics, Learning Experience, Instructional Design
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Kincl, Tomas; Strach, Pavel – Behaviour & Information Technology, 2012
Website quality measurement tools have been largely static and have struggled to determine relevant attributes of user satisfaction. This study compares and contrasts attributes of user satisfaction based on usability guidelines seeking to identify practical easy-to-administer measurement tools. The website users assessed business school homepages…
Descriptors: Foreign Countries, User Satisfaction (Information), Web Sites, Usability
Lang, Sara – CELE Exchange, 2010
This article explores how to adopt a gender perspective in the analysis of educational facilities. It argues that social relations are influenced by the physical environment, and that social and physical aspects are often interlinked. Although difficult to measure, including a gender perspective in international research and other projects on…
Descriptors: Educational Facilities Design, Educational Facilities, Physical Environment, Sex Fairness
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Gestwicki, Paul; Sun, Fu-Shing – Journal on Educational Resources in Computing, 2008
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on "EEClone," an arcade-style computer game implemented in Java. Our…
Descriptors: Instructional Design, Design Preferences, Computers, Teaching Methods
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Minocha, Shailey; Reeves, Ahmad John – Learning, Media and Technology, 2010
"Second Life" (SL) is a three-dimensional (3D) virtual world, and educational institutions are adopting SL to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among SL educators and designers, there is hardly any guidance or…
Descriptors: Informal Education, Guidance, Space Utilization, Mail Surveys
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