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Tiffany L. Gallagher; Catherine Susin; Arlene Grierson – Journal of Educational Research and Practice, 2024
Digital technology coaches (DTCs) often support teachers with integrating technology into their classroom and instructional program, as well as provide ongoing staff development. To be effective, coaches tend to have specific characteristics for instructional coaching and competencies for educational coaching. We investigated if these…
Descriptors: Educational Technology, Technology Uses in Education, Coaching (Performance), Teacher Characteristics
George Zhao; Paula Dagnon; Steph Strachan – Childhood Education, 2024
The call for fostering digital literacies and use of digital technologies in the early childhood classroom is fairly ubiquitous in current times. Open-ended tools can be especially supportive for promoting child-initiated conversation, enhancing multilingual learners' vocabulary development, and increasing accessibility for all learners. In this…
Descriptors: Learner Engagement, Early Childhood Education, Vocabulary Development, Educational Technology
Mohsen Asgari; Fong-Chun Tsai; Linda Mannila; Filip Strömbäck; Kazi Masum Sadique – Discover Education, 2024
As programming emerges as a critical skill in the digital age and digital tools continue to evolve, understanding students' perspectives on the integration of such technologies into their education is crucial. This empirical study explores the perspectives of students in Sweden and Taiwan on the use of digital tools in their programming courses.…
Descriptors: Foreign Countries, Comparative Education, Student Attitudes, Technology Uses in Education
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
Caitlin E. Smith Sockbeson – Management Teaching Review, 2024
Throughout the COVID-19 pandemic, faculty have had to restructure classes to new formats, and expectations of flexibility may remain if and when the pandemic subsides. Quizizz[TM] is an online platform for quizzing and interactive lessons suitable for in-person, online, and hybrid/hyflex classes. Quizizz, which is available for free or with an…
Descriptors: Tests, Internet, Learner Engagement, Learning Modalities
Dovile Stumbriene; Tatjana Jevsikova; Vita Kontvaine – Education and Information Technologies, 2024
In response to the digital transformation in education, teachers are expected to develop new competencies. Although teachers gained valuable experience in digital technology use during the COVID-19 pandemic, research and practice show that primary school teachers need to be supported and trained for the new normal of innovative, advanced use and…
Descriptors: Elementary School Teachers, Teacher Motivation, Influences, Technology Uses in Education
Yusuf Kalinkara; Oguzhan Özdemir – Anatomical Sciences Education, 2024
The impact of technology on educational domains has been a subject of research for many years. Therefore, understanding how students perceive and utilize technologies for educational purposes is crucial. Especially in a critical subject like anatomy education, it is essential to employ various models to determine students' technology acceptance…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, College Students
A Gamified Method for Construction Engineering Education: Learning through Guided Active Exploration
Mohammad Ilbeigi; Diana Bairaktarova; Romina Ehsani – Journal of Civil Engineering Education, 2024
Experiential learning through active exploration can play a vital role in fostering critical thinking and problem-solving skills in engineering education. However, the complex nature of the construction industry in the 21st century cannot afford an education through trial and error in a real environment. This case study aims to promote…
Descriptors: Gamification, Educational Games, Engineering Education, Active Learning
Weipeng Yang; Chan Wang; Alfredo Bautista – British Journal of Educational Technology, 2024
A lack of evidence bridging the chasm between professional learning practices and commonly used, publicly available resources such as YouTube videos, remains a long-term challenge in both research and practice. The study introduced a YouTube video club for female early childhood teachers in Hong Kong (N = 29) to view, analyse and discuss STEM…
Descriptors: Social Media, Video Technology, Clubs, Females
S. A. Zubairu; A. K. Yusuf; B. B. Raymond – Education and Information Technologies, 2024
The educational communities have come of age to reinvigorate instructional techniques, approaches and packages through augmentation of the existing traditional methods. The development of such new pedagogical and andragogical methods have recently paved way for the inclusion and use of technologies in education. In an attempt to establish…
Descriptors: Teaching Methods, High Schools, Technology Uses in Education, Educational Technology
Li Cheng; Pavlo D. Antonenko; Albert D. Ritzhaupt – Educational Technology Research and Development, 2024
Teachers' beliefs such as pedagogical beliefs, self-efficacy, and technology value beliefs are influential to technology integration practice. This study aims to investigate teachers' beliefs and the impact on their 3D printing integration in science classrooms. A total of 26 K-12 teachers across six states in the U.S. participated in a nationally…
Descriptors: Science Instruction, Elementary School Teachers, Secondary School Teachers, Self Efficacy
Hui Shi; Yihang Zhou; Vanessa P. Dennen; Jaesung Hur – Education and Information Technologies, 2024
The imbalance in student-teacher ratio and the diversity of student population pose challenges to MOOC's quality of instructor support. An understanding of student profiles, such as who they are and how they behave, is critical to improving personalized support of MOOC learning environments. While past studies have explored different types of…
Descriptors: MOOCs, Behavior Patterns, Student Behavior, Cluster Grouping
Clary, Kelly Lynn; Nason, Erica E.; Selber, Katherine; Ortiz, Rachel; Smith, Kenneth Scott – Journal of Teaching in Social Work, 2024
One goal of the Social Work Grand Challenge is to positively influence the applications of technology. Nowhere is the challenge of integrating innovative technology more apparent than in field education settings. However, current technology trends, challenges, as well as interns' use of technology, which is often used in field education settings,…
Descriptors: Social Work, Technology Uses in Education, Field Studies, Field Instruction
Xiu-Yi Wu – Education and Information Technologies, 2024
The impact of digital technology on learning outcomes, specifically deep learning, has been a subject of considerable debate and scrutiny in educational settings. This study aims to provide clarity by conducting a meta-analysis of empirical publications that examine students' deep learning outcomes in relation to digital technology. A…
Descriptors: Learning, Technology Uses in Education, Outcomes of Education, Educational Technology
Lauren Eutsler; Christopher Sean Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality is a rapidly growing technological innovation that continues to garner attention for use in education. This self-study of two teacher educators spans immersive head-mounted virtual reality implementation from 2014-2023 with middle-grades students, preservice teachers, and adult learners. Empirical data sources include learner…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Middle School Students